[Papervision3D] Normal vector
laurent
laurent at logiquefloue.org
Fri Sep 7 06:44:11 PDT 2007
I'm thinking to use the transform matrix3D, but I don't know how to make
a normal vector from that. Can someone explain me a bit what are the 4
colomnsn and specialy the 4th one, can't figure out what is it used for.
n11 n21 n31 n41
n12 n22 n32 n42
n13 n23 n33 n43
to get a normal vector should I do something like that:
normal.x = n11*n12*n13
normal.y = n21*n22*n23
normal.z = n31*n32*n33
thx
L
laurent a écrit :
> Hi list!
>
> What is the best way to get the normal vector of a do3d ?
>
> L
>
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