[Papervision3D] event on face cube

Bertrand KEMPF lijko at lijko.org
Tue Sep 18 06:08:37 PDT 2007


and it's working... thanks

lijko at lijko.org a écrit :
> Hey,
>
> thanks a lot, i gonna try
>
> Bertrand
>
> John Grden a écrit :
>   
>> no, I have no idea why your code doesn't work for you.
>>
>> but, I just so happened to create this flex example for the toronto 
>> class, which we never used.  It's using a cube primitive and you can 
>> click on each side.
>>
>> http://www.acmewebworks.com/papervision3d/class/Papervision3D_Flex2Sample.zip
>>
>> http://www.acmewebworks.com/papervision3d/class/FlexCube/Papervision3D_Flex2Sample.html 
>> - click and drag to rotate box, click on faces and the bottom right 
>> will show you which one you clicked on.
>>
>> you'll have to import the project into Flex2 builder and add a source 
>> directory for the Phunky branch for this to work, but it's a good 
>> example.
>>
>> hth,
>>
>> John
>>
>> On 9/17/07, *lijko at lijko.org <mailto:lijko at lijko.org>* 
>> <lijko at lijko.org <mailto:lijko at lijko.org>> wrote:
>>
>>     so, no idea ???
>>
>>     Bertrand KEMPF a écrit :
>>     > /Hello,
>>     >
>>     > i come back with my boring cube:
>>     >
>>     >
>>     > so, at this moment, i know how to use InteractiveSceneManager
>>     for simple
>>     > object as cone, or cylinder with just one material object as:/
>>     >
>>     >
>>     >              _mc = new InteractiveSprite();
>>     >              _mc.name = "_mc";
>>     >             _mc.graphics.beginFill(0x66dd99, 1);
>>     >             _mc.graphics.drawRect(0, 0, CUBE_SIZE,CUBE_SIZE);
>>     >             _mc.graphics.endFill();
>>     >
>>     >             _materialFront = new InteractiveMovieMaterial(_mc);
>>     >             _materialFront.name = "_materialFront";
>>     >             _materialFront.doubleSided = true;
>>     >
>>     >
>>     >             _materialFront.movie.addEventListener(MouseEvent.CLICK,
>>     > handleClick);
>>     >
>>     >             _cylinder = new Cylinder(_materialFront);
>>     >
>>     >
>>     > /no, problem, the event is correctly dispatched (i got a trace
>>     "click",
>>     > hey hey, i'm a genius;-)
>>     >
>>     >
>>     > but when i try to do the same thing with an cube, with a
>>     materialList,
>>     > nothing:/
>>     >
>>     >
>>     >     _mc = new InteractiveSprite();
>>     >     _mc.name = "_mc";
>>     >     _mc.graphics.beginFill(0x66dd99, 1);
>>     >     _mc.graphics.drawRect(0, 0, CUBE_SIZE,CUBE_SIZE);
>>     >     _mc.graphics.endFill();
>>     >
>>     >     _materialFront = new InteractiveMovieMaterial(_mc);
>>     >     _materialFront.name = "_materialFront";
>>     >     _materialFront.doubleSided = true;
>>     >
>>     >     _ml = new MaterialsList();
>>     >     _ml.addMaterial(_materialFront, 'front');
>>     >     _ml.addMaterial(new InteractiveColorMaterial(0x00ff00, 100),
>>     'left');
>>     >     _ml.addMaterial(new InteractiveColorMaterial(0x0066ff, 100),
>>     'right');
>>     >     _ml.addMaterial(new InteractiveColorMaterial(0xff00ff, 100),
>>     'bottom');
>>     >     _ml.addMaterial(new InteractiveColorMaterial(0x00ffff, 100),
>>     'back');
>>     >     _ml.addMaterial(new InteractiveColorMaterial(0xffff00, 100),
>>     'top');
>>     >
>>     >     _materialFront.movie.addEventListener(MouseEvent.CLICK,
>>     handleClick);
>>     >
>>     >     _cube = new Cube(_ml, CUBE_SIZE, CUBE_SIZE, CUBE_SIZE, 10,
>>     10, 10);
>>     >
>>     >
>>     > so, why??????
>>     >
>>     >
>>     > thanks for read me;-)
>>     >
>>     >
>>     >
>>     >
>>     >
>>     > lijko at lijko.org <mailto:lijko at lijko.org> a écrit :
>>     >
>>     >> Hello,
>>     >>
>>     >> i think i've done all as good (no good since it doesn't work;-)
>>     but i'm
>>     >> glued with my code
>>     >>
>>     >> you can see the whole class:
>>     >>
>>     >> http://lijko.nexenservices.com/IceCube.as
>>     >>
>>     >>
>>     >> thx
>>     >>
>>     >>
>>     >>
>>     >>
>>     >> John Grden a écrit :
>>     >>
>>     >>
>>     >>> when you set faceLevelMode true, that allows the virtual mouse to
>>     >>> dispatch pure MouseEvents from your movieclips.
>>     >>>
>>     >>> is that your question?
>>     >>>
>>     >>> So, you'd be listening to your movie clip for MouseEvent.CLICK or
>>     >>> whichever event you're after
>>     >>>
>>     >>> On 9/11/07, *Bertrand KEMPF* <lijko at lijko.org
>>     <mailto:lijko at lijko.org>
>>     >>> <mailto: lijko at lijko.org <mailto:lijko at lijko.org>>> wrote:
>>     >>>
>>     >>>     ok, done, but now, how could i do the event of my "_mc" ????
>>     >>>
>>     >>>
>>     >>>
>>     >>>
>>     >>>     John Grden a écrit :
>>     >>>     > if you don't have faceLevelMode turned on, you won't get
>>     those
>>     >>>     events
>>     >>>     >
>>     >>>     > scene.interactiveSceneManager.faceLevelMode = true;
>>     >>>     >
>>     >>>     > On 9/11/07, *Bertrand KEMPF * <lijko at lijko.org
>>     <mailto:lijko at lijko.org>
>>     >>>     <mailto:lijko at lijko.org <mailto:lijko at lijko.org> >
>>     >>>     > <mailto:lijko at lijko.org <mailto:lijko at lijko.org>
>>     <mailto:lijko at lijko.org <mailto:lijko at lijko.org>>>> wrote:
>>     >>>     >
>>     >>>     >     i think my code for make the cube, and the syntax
>>     >>>     >     (Interactive....), is
>>     >>>     >     good, but the problem is to target to the "_mc", part of
>>     >>>     material
>>     >>>     >     of the
>>     >>>     >     cube, and to use its events.....
>>     >>>     >
>>     >>>     >     ayo at binitie.com <mailto:ayo at binitie.com>
>>     <mailto:ayo at binitie.com <mailto:ayo at binitie.com>>
>>     >>>     <mailto: ayo at binitie.com <mailto:ayo at binitie.com>
>>     <mailto:ayo at binitie.com <mailto:ayo at binitie.com>>> a écrit :
>>     >>>     >     > Hey John,
>>     >>>     >     > I've tried using the MovieMaterial using a version of
>>     >>>     Bertrand's
>>     >>>     >     code. Nada
>>     >>>     >     > -a-
>>     >>>     >     >
>>     >>>     >     > Original Message:
>>     >>>     >     > -----------------
>>     >>>     >     > From: John Grden neoriley at gmail.com
>>     <mailto:neoriley at gmail.com>
>>     >>>     <mailto:neoriley at gmail.com <mailto:neoriley at gmail.com>>
>>     <mailto: neoriley at gmail.com <mailto:neoriley at gmail.com>
>>     >>>     <mailto:neoriley at gmail.com <mailto:neoriley at gmail.com>>>
>>     >>>     >     > Date: Tue, 11 Sep 2007 08:02:57 -0500
>>     >>>     >     > To: papervision3d at osflash.org
>>     <mailto:papervision3d at osflash.org>
>>     >>>     <mailto:papervision3d at osflash.org
>>     <mailto:papervision3d at osflash.org>> <mailto:
>>     >>>     papervision3d at osflash.org
>>     <mailto:papervision3d at osflash.org>
>>     <mailto:papervision3d at osflash.org <mailto:papervision3d at osflash.org>>>
>>     >>>     >     > Subject: Re: [Papervision3D] event on face cube
>>     >>>     >     >
>>     >>>     >     >
>>     >>>     >     > if you would, can you try a Movie material or
>>     bitmap material
>>     >>>     >     and run the
>>     >>>     >     > same test for me?
>>     >>>     >     >
>>     >>>     >     > On 9/11/07, Bertrand KEMPF <lijko at lijko.org
>>     <mailto:lijko at lijko.org>
>>     >>>     <mailto:lijko at lijko.org <mailto:lijko at lijko.org>>
>>     >>>     >     <mailto:lijko at lijko.org <mailto:lijko at lijko.org>
>>     <mailto:lijko at lijko.org <mailto:lijko at lijko.org>>>> wrote:
>>     >>>     >     >
>>     >>>     >     >> Hello, thanks for answer, so, but it doesn't
>>     work. And
>>     >>>     anyway,
>>     >>>     >     my order
>>     >>>     >     >> is to use each face of the cube, not the cube
>>     itself, for
>>     >>>     dispatch
>>     >>>     >     >> event. I already use interactiveSceneManager.
>>     >>>     >     >>
>>     >>>     >     >> my constructor :
>>     >>>     >     >>
>>     >>>     >     >>
>>     >>>     >     >>         public function IceCube() {
>>     >>>     >     >>             //container + scene
>>     >>>     >     >>
>>     >>>     >     >>             _container = new InteractiveSprite();
>>     >>>     >     >>             addChild(_container);
>>     >>>     >     >>             _container.x = stage.stageWidth/2;
>>     >>>     >     >>             _container.y = stage.stageHeight /2;
>>     >>>     >     >>             _container.name = "_container";
>>     >>>     >     >>
>>     >>>     >     >>             _scene = new
>>     InteractiveScene3D(_container);
>>     >>>     >     >>             _ism = _scene.interactiveSceneManager;
>>     >>>     >     >>             _ism.setInteractivityDefaults();
>>     >>>     >     >>
>>     >>>     >     >>             //le clip
>>     >>>     >     >>              _mc = new Sprite();
>>     >>>     >     >>              _mc.name = "_mc";
>>     >>>     >     >>             _mc.graphics.beginFill( 0x663366, 50);
>>     >>>     >     >>             _mc.graphics.drawRect(0, 0, 200, 200);
>>     >>>     >     >>             _mc.graphics.endFill();
>>     >>>     >     >>
>>     >>>     >     >>             //list of materials + cube
>>     >>>     >     >>
>>     >>>     >     >>             _materialFront = new
>>     >>>     InteractiveMovieMaterial(_mc);
>>     >>>     >     >>             _materialFront.name = "materialFront";
>>     >>>     >     >>             _materialFront.updateBitmap();
>>     >>>     >     >>
>>     >>>     >     >>             _ml = new MaterialsList();
>>     >>>     >     >>             _ml.addMaterial(_materialFront, 'front');
>>     >>>     >     >>             _ml.addMaterial(new
>>     >>>     >     InteractiveColorMaterial(0x00ff00, 100),
>>     >>>     >     >> 'left');
>>     >>>     >     >>             _ml.addMaterial(new
>>     >>>     >     InteractiveColorMaterial(0x0066ff, 100),
>>     >>>     >     >> 'right');
>>     >>>     >     >>             _ml.addMaterial(new
>>     >>>     >     InteractiveColorMaterial(0xff00ff, 100),
>>     >>>     >     >> 'bottom');
>>     >>>     >     >>             _ml.addMaterial(new
>>     >>>     >     InteractiveColorMaterial(0x00ffff, 100),
>>     >>>     >     >> 'back');
>>     >>>     >     >>             _ml.addMaterial(new
>>     >>>     >     InteractiveColorMaterial(0xffff00, 100),
>>     >>>     >     >> 'top');
>>     >>>     >     >>
>>     >>>     >     >>             _cube3D = new Cube(_ml, 500, 500,
>>     500, 10,
>>     >>>     10, 10);
>>     >>>     >     >>
>>     >>>     >     >>             _scene.addChild(_cube3D);
>>     >>>     >     >>
>>     >>>     >     >>             //camera
>>     >>>     >     >>             _camera = new Camera3D();
>>     >>>     >     >>
>>     >>>     >     >>             //render
>>     >>>     >     >>             _scene.renderCamera(_camera);
>>     >>>     >     >>         }
>>     >>>     >     >>
>>     >>>     >     >> John Grden a écrit :
>>     >>>     >     >>
>>     >>>     >     >>> ahh, the problem is, InteractiveColorMaterial
>>     won't be
>>     >>>     able to
>>     >>>     >     >>> dispatchEvents - materials for that matter don't
>>     >>>     dispatchEvents.
>>     >>>     >     >>>
>>     >>>     >     >>> addyour listener to the InteractiveSceneManager:
>>     >>>     >     >>>
>>     >>>     >     >>> var IS3D:InteractiveScene3D = new
>>     >>>     InteractiveScene3D(container);
>>     >>>     >     >>>
>>     >>>     >     >>> IS3D.addEventListener(InteractiveScene3DEvent.CLICK,
>>     >>>     handleClick);
>>     >>>     >     >>>
>>     >>>     >     >>> Let me know if that helps,
>>     >>>     >     >>>
>>     >>>     >     >>> John
>>     >>>     >     >>>
>>     >>>     >     >>> On 9/11/07, *Bertrand KEMPF* < lijko at lijko.org
>>     <mailto:lijko at lijko.org>
>>     >>>     <mailto:lijko at lijko.org <mailto:lijko at lijko.org>>
>>     >>>     >     <mailto:lijko at lijko.org <mailto:lijko at lijko.org>
>>     <mailto: lijko at lijko.org <mailto:lijko at lijko.org>>>
>>     >>>     >     >>> <mailto:lijko at lijko.org <mailto:lijko at lijko.org>
>>     <mailto:lijko at lijko.org <mailto:lijko at lijko.org>>
>>     >>>     <mailto: lijko at lijko.org <mailto:lijko at lijko.org>
>>     <mailto:lijko at lijko.org <mailto:lijko at lijko.org>>>>> wrote:
>>     >>>     >     >>>
>>     >>>     >     >>>     Hi,
>>     >>>     >     >>>
>>     >>>     >     >>>     thanks a lot for your answer, i apologize for my
>>     >>>     english,
>>     >>>     >     but if i
>>     >>>     >     >>>     follow you, i'm just to take time for wait?
>>     >>>     >     >>>
>>     >>>     >     >>>     thanks anyway
>>     >>>     >     >>>
>>     >>>     >     >>>     ayo at binitie.com <mailto:ayo at binitie.com>
>>     <mailto:ayo at binitie.com <mailto:ayo at binitie.com>>
>>     >>>     <mailto:ayo at binitie.com <mailto:ayo at binitie.com>
>>     <mailto:ayo at binitie.com <mailto:ayo at binitie.com>>>
>>     >>>     >     <mailto:ayo at binitie.com <mailto:ayo at binitie.com>
>>     <mailto:ayo at binitie.com <mailto:ayo at binitie.com>>
>>     >>>     <mailto: ayo at binitie.com <mailto:ayo at binitie.com>
>>     <mailto:ayo at binitie.com <mailto:ayo at binitie.com>>>> a écrit :
>>     >>>     >     >>>     > Hi
>>     >>>     >     >>>     >  I'll give this a and respond. It will not be
>>     >>>     immediate
>>     >>>     >     if you
>>     >>>     >     >>>     do not mind
>>     >>>     >     >>>     > [a /]
>>     >>>     >     >>>     > Original Message:
>>     >>>     >     >>>     > -----------------
>>     >>>     >     >>>     > From: lijko lijko at lijko.org
>>     <mailto:lijko at lijko.org>
>>     >>>     <mailto: lijko at lijko.org <mailto:lijko at lijko.org>>
>>     <mailto:lijko at lijko.org <mailto:lijko at lijko.org>
>>     >>>     <mailto:lijko at lijko.org <mailto:lijko at lijko.org>>>
>>     >>>     >     <mailto: lijko at lijko.org <mailto:lijko at lijko.org>
>>     <mailto:lijko at lijko.org <mailto:lijko at lijko.org>> <mailto:
>>     >>>     lijko at lijko.org <mailto:lijko at lijko.org>
>>     <mailto:lijko at lijko.org <mailto:lijko at lijko.org>>>>
>>     >>>     >     >>>     > Date: Tue, 11 Sep 2007 01:56:36 -0700 (PDT)
>>     >>>     >     >>>     > To: papervision3D at osflash.org
>>     <mailto:papervision3D at osflash.org>
>>     >>>     <mailto:papervision3D at osflash.org
>>     <mailto:papervision3D at osflash.org>>
>>     >>>     >     <mailto: papervision3D at osflash.org
>>     <mailto:papervision3D at osflash.org>
>>     >>>     <mailto:papervision3D at osflash.org
>>     <mailto:papervision3D at osflash.org>>>
>>     >>>     >     <mailto:papervision3D at osflash.org
>>     <mailto:papervision3D at osflash.org>
>>     >>>     <mailto:papervision3D at osflash.org
>>     <mailto:papervision3D at osflash.org>> <mailto:
>>     >>>     papervision3D at osflash.org
>>     <mailto:papervision3D at osflash.org> <mailto:
>>     papervision3D at osflash.org <mailto:papervision3D at osflash.org>>>>
>>     >>>     >     >>>     > Subject: [Papervision3D] event on face cube
>>     >>>     >     >>>     >
>>     >>>     >     >>>     >
>>     >>>     >     >>>     >
>>     >>>     >     >>>     > Hello,
>>     >>>     >     >>>     >
>>     >>>     >     >>>     > i've already post a  topic about cube's face
>>     >>>     >     interactivity.  So,
>>     >>>     >     >>>     nobody
>>     >>>     >     >>>     > answers ;-)
>>     >>>     >     >>>     >
>>     >>>     >     >>>     > i post my code, and really, i don't see
>>     where's
>>     >>>     the problem
>>     >>>     >     >>>     >
>>     >>>     >     >>>     >
>>     >>>     >     >>>     >                       //le clip
>>     >>>     >     >>>     >                       _mc = new Sprite();
>>     >>>     >     >>>     >                       _mc.name = "_mc";
>>     >>>     >     >>>     >                       _mc.graphics.beginFill(
>>     >>>     0x663366,
>>     >>>     >     50);
>>     >>>     >     >>>     >                      
>>     _mc.graphics.drawRect(0, 0,
>>     >>>     200, 200);
>>     >>>     >     >>>     >                       _mc.graphics.endFill();
>>     >>>     >     >>>     >
>>     >>>     >     >>>     >                       //le cube
>>     >>>     >     >>>     >
>>     >>>     >     >>>     >                       _materialFront = new
>>     >>>     >     >>>     InteractiveMovieMaterial(_mc);
>>     >>>     >     >>>     >                       _materialFront.name =
>>     >>>     >     "materialFront";
>>     >>>     >     >>>     >
>>     >>>     >     >>>     >                       _ml = new
>>     MaterialsList();
>>     >>>     >     >>>     >                      
>>     _ml.addMaterial(_materialFront,
>>     >>>     >     'front');
>>     >>>     >     >>>     >                       _ml.addMaterial(new
>>     >>>     >     >>>     InteractiveColorMaterial(0x00ff00, 100),
>>     'left');
>>     >>>     >     >>>     >                       _ml.addMaterial(new
>>     >>>     >     >>>     InteractiveColorMaterial(0x0066ff, 100),
>>     'right');
>>     >>>     >     >>>     >                       _ml.addMaterial(new
>>     >>>     >     >>>     InteractiveColorMaterial(0xff00ff, 100),
>>     'bottom');
>>     >>>     >     >>>     >                       _ml.addMaterial(new
>>     >>>     >     >>>     InteractiveColorMaterial(0x00ffff, 100),
>>     'back');
>>     >>>     >     >>>     >                       _ml.addMaterial(new
>>     >>>     >     >>>     InteractiveColorMaterial(0xffff00, 100), 'top');
>>     >>>     >     >>>     >
>>     >>>     >     >>>     >                       _cube3D = new Cube(_ml,
>>     >>>     CUBE_SIZE,
>>     >>>     >     >>>     CUBE_SIZE, CUBE_SIZE, 10, 10, 10);
>>     >>>     >     >>>     >
>>     >>>     >     >>>     >
>>     >>>     >     >>>     >
>>     >>>     >     >>>
>>     >>>     >    
>>     _cube3D.materials.getMaterialByName("front").addEventListener(
>>     >>>     >     >>>
>>     >>>     >     >> MouseEvent.MOU
>>     >>>     >     >>
>>     >>>     >     >>>     > SE_OVER,
>>     >>>     >     >>>     > handleMainOver);
>>     >>>     >     >>>     >
>>     >>>     >     >>>     >                      
>>     _scene.addChild(_cube3D);
>>     >>>     >     >>>     >
>>     >>>     >     >>>     >
>>     >>>     >     >>>     >
>>     >>>     >     >>>     >
>>     >>>     >     >>>     >
>>     >>>     >     >>>     > thanks a lot if somebody could say what is
>>     >>>     wrong......
>>     >>>     >     >>>     >
>>     >>>     >     >>>     >
>>     >>>     >     >>>     >
>>     >>>     >     >>>     >
>>     >>>     >     >>>
>>     >>>     >     >>>     _______________________________________________
>>     >>>     >     >>>     Papervision3D mailing list
>>     >>>     >     >>>     Papervision3D at osflash.org
>>     <mailto:Papervision3D at osflash.org>
>>     >>>     <mailto:Papervision3D at osflash.org
>>     <mailto:Papervision3D at osflash.org>>
>>     >>>     >     <mailto: Papervision3D at osflash.org
>>     <mailto:Papervision3D at osflash.org>
>>     >>>     <mailto:Papervision3D at osflash.org
>>     <mailto:Papervision3D at osflash.org>>>
>>     >>>     >     <mailto: Papervision3D at osflash.org
>>     <mailto:Papervision3D at osflash.org>
>>     >>>     <mailto:Papervision3D at osflash.org
>>     <mailto:Papervision3D at osflash.org>>
>>     >>>     <mailto: Papervision3D at osflash.org
>>     <mailto:Papervision3D at osflash.org>
>>     >>>     <mailto:Papervision3D at osflash.org
>>     <mailto:Papervision3D at osflash.org>>>>
>>     >>>     >     >>>
>>     >>>     http://osflash.org/mailman/listinfo/papervision3d_osflash.org
>>     >>>     >     >>>
>>     >>>     >     >>>
>>     >>>     >     >>>
>>     >>>     >     >>>
>>     >>>     >     >>> --
>>     >>>     >     >>> [  JPG  ]
>>     >>>     >     >>>
>>     >>>     >
>>     >>>    
>>     ------------------------------------------------------------------------
>>
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>>     <mailto:Papervision3D at osflash.org>
>>     <mailto:Papervision3D at osflash.org <mailto:Papervision3D at osflash.org>>>
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>>     >>>     <
>>     http://osflash.org/mailman/listinfo/papervision3d_osflash.org>
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>>     >>>     >     >>>
>>     >>>     >     >> _______________________________________________
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>>     <mailto:Papervision3D at osflash.org>
>>     <mailto:Papervision3D at osflash.org
>>     <mailto:Papervision3D at osflash.org> >>
>>     >>>     >     >>
>>     >>>     http://osflash.org/mailman/listinfo/papervision3d_osflash.org
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>>     >>>     >     <
>>     http://osflash.org/mailman/listinfo/papervision3d_osflash.org>
>>     >>>     >     >>
>>     >>>     >     >>
>>     >>>     >     >
>>     >>>     >     >
>>     >>>     >     >
>>     >>>     >     >
>>     >>>     >
>>     >>>     >     _______________________________________________
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>>     <mailto:Papervision3D at osflash.org>
>>     <mailto:Papervision3D at osflash.org <mailto:Papervision3D at osflash.org>>
>>     >>>     <mailto: Papervision3D at osflash.org
>>     <mailto:Papervision3D at osflash.org>
>>     <mailto:Papervision3D at osflash.org <mailto:Papervision3D at osflash.org>>>
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>>     >>>     >
>>     >>>     >
>>     >>>     >
>>     >>>     >
>>     >>>     > --
>>     >>>     > [  JPG  ]
>>     >>>     >
>>     >>>    
>>     ------------------------------------------------------------------------
>>
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>>     >>>     >
>>     http://osflash.org/mailman/listinfo/papervision3d_osflash.org
>>     <http://osflash.org/mailman/listinfo/papervision3d_osflash.org>
>>     >>>    
>>     <http://osflash.org/mailman/listinfo/papervision3d_osflash.org>
>>     >>>     >
>>     >>>
>>     >>>     _______________________________________________
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>>     <mailto:Papervision3D at osflash.org>
>>     <mailto:Papervision3D at osflash.org <mailto:Papervision3D at osflash.org> >
>>     >>>     http://osflash.org/mailman/listinfo/papervision3d_osflash.org
>>     >>>
>>     >>>
>>     >>>
>>     >>>
>>     >>> --
>>     >>> [  JPG  ]
>>     >>>
>>     ------------------------------------------------------------------------
>>     >>>
>>     >>> _______________________________________________
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>>     >>> http://osflash.org/mailman/listinfo/papervision3d_osflash.org
>>     <http://osflash.org/mailman/listinfo/papervision3d_osflash.org>
>>     >>>
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>>     >> Papervision3D at osflash.org <mailto:Papervision3D at osflash.org>
>>     >> http://osflash.org/mailman/listinfo/papervision3d_osflash.org
>>     >>
>>     >>
>>     >>
>>     >
>>     > _______________________________________________
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>>     > http://osflash.org/mailman/listinfo/papervision3d_osflash.org
>>     <http://osflash.org/mailman/listinfo/papervision3d_osflash.org>
>>     >
>>     >
>>
>>     _______________________________________________
>>     Papervision3D mailing list
>>     Papervision3D at osflash.org <mailto:Papervision3D at osflash.org>
>>     http://osflash.org/mailman/listinfo/papervision3d_osflash.org
>>
>>
>>
>>
>> -- 
>> [  JPG  ]
>> ------------------------------------------------------------------------
>>
>> _______________________________________________
>> Papervision3D mailing list
>> Papervision3D at osflash.org
>> http://osflash.org/mailman/listinfo/papervision3d_osflash.org
>>   
>>     
>
> _______________________________________________
> Papervision3D mailing list
> Papervision3D at osflash.org
> http://osflash.org/mailman/listinfo/papervision3d_osflash.org
>
>   



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