[Papervision3D] event on face cube
Bertrand KEMPF
lijko at lijko.org
Tue Sep 18 06:08:37 PDT 2007
and it's working... thanks
lijko at lijko.org a écrit :
> Hey,
>
> thanks a lot, i gonna try
>
> Bertrand
>
> John Grden a écrit :
>
>> no, I have no idea why your code doesn't work for you.
>>
>> but, I just so happened to create this flex example for the toronto
>> class, which we never used. It's using a cube primitive and you can
>> click on each side.
>>
>> http://www.acmewebworks.com/papervision3d/class/Papervision3D_Flex2Sample.zip
>>
>> http://www.acmewebworks.com/papervision3d/class/FlexCube/Papervision3D_Flex2Sample.html
>> - click and drag to rotate box, click on faces and the bottom right
>> will show you which one you clicked on.
>>
>> you'll have to import the project into Flex2 builder and add a source
>> directory for the Phunky branch for this to work, but it's a good
>> example.
>>
>> hth,
>>
>> John
>>
>> On 9/17/07, *lijko at lijko.org <mailto:lijko at lijko.org>*
>> <lijko at lijko.org <mailto:lijko at lijko.org>> wrote:
>>
>> so, no idea ???
>>
>> Bertrand KEMPF a écrit :
>> > /Hello,
>> >
>> > i come back with my boring cube:
>> >
>> >
>> > so, at this moment, i know how to use InteractiveSceneManager
>> for simple
>> > object as cone, or cylinder with just one material object as:/
>> >
>> >
>> > _mc = new InteractiveSprite();
>> > _mc.name = "_mc";
>> > _mc.graphics.beginFill(0x66dd99, 1);
>> > _mc.graphics.drawRect(0, 0, CUBE_SIZE,CUBE_SIZE);
>> > _mc.graphics.endFill();
>> >
>> > _materialFront = new InteractiveMovieMaterial(_mc);
>> > _materialFront.name = "_materialFront";
>> > _materialFront.doubleSided = true;
>> >
>> >
>> > _materialFront.movie.addEventListener(MouseEvent.CLICK,
>> > handleClick);
>> >
>> > _cylinder = new Cylinder(_materialFront);
>> >
>> >
>> > /no, problem, the event is correctly dispatched (i got a trace
>> "click",
>> > hey hey, i'm a genius;-)
>> >
>> >
>> > but when i try to do the same thing with an cube, with a
>> materialList,
>> > nothing:/
>> >
>> >
>> > _mc = new InteractiveSprite();
>> > _mc.name = "_mc";
>> > _mc.graphics.beginFill(0x66dd99, 1);
>> > _mc.graphics.drawRect(0, 0, CUBE_SIZE,CUBE_SIZE);
>> > _mc.graphics.endFill();
>> >
>> > _materialFront = new InteractiveMovieMaterial(_mc);
>> > _materialFront.name = "_materialFront";
>> > _materialFront.doubleSided = true;
>> >
>> > _ml = new MaterialsList();
>> > _ml.addMaterial(_materialFront, 'front');
>> > _ml.addMaterial(new InteractiveColorMaterial(0x00ff00, 100),
>> 'left');
>> > _ml.addMaterial(new InteractiveColorMaterial(0x0066ff, 100),
>> 'right');
>> > _ml.addMaterial(new InteractiveColorMaterial(0xff00ff, 100),
>> 'bottom');
>> > _ml.addMaterial(new InteractiveColorMaterial(0x00ffff, 100),
>> 'back');
>> > _ml.addMaterial(new InteractiveColorMaterial(0xffff00, 100),
>> 'top');
>> >
>> > _materialFront.movie.addEventListener(MouseEvent.CLICK,
>> handleClick);
>> >
>> > _cube = new Cube(_ml, CUBE_SIZE, CUBE_SIZE, CUBE_SIZE, 10,
>> 10, 10);
>> >
>> >
>> > so, why??????
>> >
>> >
>> > thanks for read me;-)
>> >
>> >
>> >
>> >
>> >
>> > lijko at lijko.org <mailto:lijko at lijko.org> a écrit :
>> >
>> >> Hello,
>> >>
>> >> i think i've done all as good (no good since it doesn't work;-)
>> but i'm
>> >> glued with my code
>> >>
>> >> you can see the whole class:
>> >>
>> >> http://lijko.nexenservices.com/IceCube.as
>> >>
>> >>
>> >> thx
>> >>
>> >>
>> >>
>> >>
>> >> John Grden a écrit :
>> >>
>> >>
>> >>> when you set faceLevelMode true, that allows the virtual mouse to
>> >>> dispatch pure MouseEvents from your movieclips.
>> >>>
>> >>> is that your question?
>> >>>
>> >>> So, you'd be listening to your movie clip for MouseEvent.CLICK or
>> >>> whichever event you're after
>> >>>
>> >>> On 9/11/07, *Bertrand KEMPF* <lijko at lijko.org
>> <mailto:lijko at lijko.org>
>> >>> <mailto: lijko at lijko.org <mailto:lijko at lijko.org>>> wrote:
>> >>>
>> >>> ok, done, but now, how could i do the event of my "_mc" ????
>> >>>
>> >>>
>> >>>
>> >>>
>> >>> John Grden a écrit :
>> >>> > if you don't have faceLevelMode turned on, you won't get
>> those
>> >>> events
>> >>> >
>> >>> > scene.interactiveSceneManager.faceLevelMode = true;
>> >>> >
>> >>> > On 9/11/07, *Bertrand KEMPF * <lijko at lijko.org
>> <mailto:lijko at lijko.org>
>> >>> <mailto:lijko at lijko.org <mailto:lijko at lijko.org> >
>> >>> > <mailto:lijko at lijko.org <mailto:lijko at lijko.org>
>> <mailto:lijko at lijko.org <mailto:lijko at lijko.org>>>> wrote:
>> >>> >
>> >>> > i think my code for make the cube, and the syntax
>> >>> > (Interactive....), is
>> >>> > good, but the problem is to target to the "_mc", part of
>> >>> material
>> >>> > of the
>> >>> > cube, and to use its events.....
>> >>> >
>> >>> > ayo at binitie.com <mailto:ayo at binitie.com>
>> <mailto:ayo at binitie.com <mailto:ayo at binitie.com>>
>> >>> <mailto: ayo at binitie.com <mailto:ayo at binitie.com>
>> <mailto:ayo at binitie.com <mailto:ayo at binitie.com>>> a écrit :
>> >>> > > Hey John,
>> >>> > > I've tried using the MovieMaterial using a version of
>> >>> Bertrand's
>> >>> > code. Nada
>> >>> > > -a-
>> >>> > >
>> >>> > > Original Message:
>> >>> > > -----------------
>> >>> > > From: John Grden neoriley at gmail.com
>> <mailto:neoriley at gmail.com>
>> >>> <mailto:neoriley at gmail.com <mailto:neoriley at gmail.com>>
>> <mailto: neoriley at gmail.com <mailto:neoriley at gmail.com>
>> >>> <mailto:neoriley at gmail.com <mailto:neoriley at gmail.com>>>
>> >>> > > Date: Tue, 11 Sep 2007 08:02:57 -0500
>> >>> > > To: papervision3d at osflash.org
>> <mailto:papervision3d at osflash.org>
>> >>> <mailto:papervision3d at osflash.org
>> <mailto:papervision3d at osflash.org>> <mailto:
>> >>> papervision3d at osflash.org
>> <mailto:papervision3d at osflash.org>
>> <mailto:papervision3d at osflash.org <mailto:papervision3d at osflash.org>>>
>> >>> > > Subject: Re: [Papervision3D] event on face cube
>> >>> > >
>> >>> > >
>> >>> > > if you would, can you try a Movie material or
>> bitmap material
>> >>> > and run the
>> >>> > > same test for me?
>> >>> > >
>> >>> > > On 9/11/07, Bertrand KEMPF <lijko at lijko.org
>> <mailto:lijko at lijko.org>
>> >>> <mailto:lijko at lijko.org <mailto:lijko at lijko.org>>
>> >>> > <mailto:lijko at lijko.org <mailto:lijko at lijko.org>
>> <mailto:lijko at lijko.org <mailto:lijko at lijko.org>>>> wrote:
>> >>> > >
>> >>> > >> Hello, thanks for answer, so, but it doesn't
>> work. And
>> >>> anyway,
>> >>> > my order
>> >>> > >> is to use each face of the cube, not the cube
>> itself, for
>> >>> dispatch
>> >>> > >> event. I already use interactiveSceneManager.
>> >>> > >>
>> >>> > >> my constructor :
>> >>> > >>
>> >>> > >>
>> >>> > >> public function IceCube() {
>> >>> > >> //container + scene
>> >>> > >>
>> >>> > >> _container = new InteractiveSprite();
>> >>> > >> addChild(_container);
>> >>> > >> _container.x = stage.stageWidth/2;
>> >>> > >> _container.y = stage.stageHeight /2;
>> >>> > >> _container.name = "_container";
>> >>> > >>
>> >>> > >> _scene = new
>> InteractiveScene3D(_container);
>> >>> > >> _ism = _scene.interactiveSceneManager;
>> >>> > >> _ism.setInteractivityDefaults();
>> >>> > >>
>> >>> > >> //le clip
>> >>> > >> _mc = new Sprite();
>> >>> > >> _mc.name = "_mc";
>> >>> > >> _mc.graphics.beginFill( 0x663366, 50);
>> >>> > >> _mc.graphics.drawRect(0, 0, 200, 200);
>> >>> > >> _mc.graphics.endFill();
>> >>> > >>
>> >>> > >> //list of materials + cube
>> >>> > >>
>> >>> > >> _materialFront = new
>> >>> InteractiveMovieMaterial(_mc);
>> >>> > >> _materialFront.name = "materialFront";
>> >>> > >> _materialFront.updateBitmap();
>> >>> > >>
>> >>> > >> _ml = new MaterialsList();
>> >>> > >> _ml.addMaterial(_materialFront, 'front');
>> >>> > >> _ml.addMaterial(new
>> >>> > InteractiveColorMaterial(0x00ff00, 100),
>> >>> > >> 'left');
>> >>> > >> _ml.addMaterial(new
>> >>> > InteractiveColorMaterial(0x0066ff, 100),
>> >>> > >> 'right');
>> >>> > >> _ml.addMaterial(new
>> >>> > InteractiveColorMaterial(0xff00ff, 100),
>> >>> > >> 'bottom');
>> >>> > >> _ml.addMaterial(new
>> >>> > InteractiveColorMaterial(0x00ffff, 100),
>> >>> > >> 'back');
>> >>> > >> _ml.addMaterial(new
>> >>> > InteractiveColorMaterial(0xffff00, 100),
>> >>> > >> 'top');
>> >>> > >>
>> >>> > >> _cube3D = new Cube(_ml, 500, 500,
>> 500, 10,
>> >>> 10, 10);
>> >>> > >>
>> >>> > >> _scene.addChild(_cube3D);
>> >>> > >>
>> >>> > >> //camera
>> >>> > >> _camera = new Camera3D();
>> >>> > >>
>> >>> > >> //render
>> >>> > >> _scene.renderCamera(_camera);
>> >>> > >> }
>> >>> > >>
>> >>> > >> John Grden a écrit :
>> >>> > >>
>> >>> > >>> ahh, the problem is, InteractiveColorMaterial
>> won't be
>> >>> able to
>> >>> > >>> dispatchEvents - materials for that matter don't
>> >>> dispatchEvents.
>> >>> > >>>
>> >>> > >>> addyour listener to the InteractiveSceneManager:
>> >>> > >>>
>> >>> > >>> var IS3D:InteractiveScene3D = new
>> >>> InteractiveScene3D(container);
>> >>> > >>>
>> >>> > >>> IS3D.addEventListener(InteractiveScene3DEvent.CLICK,
>> >>> handleClick);
>> >>> > >>>
>> >>> > >>> Let me know if that helps,
>> >>> > >>>
>> >>> > >>> John
>> >>> > >>>
>> >>> > >>> On 9/11/07, *Bertrand KEMPF* < lijko at lijko.org
>> <mailto:lijko at lijko.org>
>> >>> <mailto:lijko at lijko.org <mailto:lijko at lijko.org>>
>> >>> > <mailto:lijko at lijko.org <mailto:lijko at lijko.org>
>> <mailto: lijko at lijko.org <mailto:lijko at lijko.org>>>
>> >>> > >>> <mailto:lijko at lijko.org <mailto:lijko at lijko.org>
>> <mailto:lijko at lijko.org <mailto:lijko at lijko.org>>
>> >>> <mailto: lijko at lijko.org <mailto:lijko at lijko.org>
>> <mailto:lijko at lijko.org <mailto:lijko at lijko.org>>>>> wrote:
>> >>> > >>>
>> >>> > >>> Hi,
>> >>> > >>>
>> >>> > >>> thanks a lot for your answer, i apologize for my
>> >>> english,
>> >>> > but if i
>> >>> > >>> follow you, i'm just to take time for wait?
>> >>> > >>>
>> >>> > >>> thanks anyway
>> >>> > >>>
>> >>> > >>> ayo at binitie.com <mailto:ayo at binitie.com>
>> <mailto:ayo at binitie.com <mailto:ayo at binitie.com>>
>> >>> <mailto:ayo at binitie.com <mailto:ayo at binitie.com>
>> <mailto:ayo at binitie.com <mailto:ayo at binitie.com>>>
>> >>> > <mailto:ayo at binitie.com <mailto:ayo at binitie.com>
>> <mailto:ayo at binitie.com <mailto:ayo at binitie.com>>
>> >>> <mailto: ayo at binitie.com <mailto:ayo at binitie.com>
>> <mailto:ayo at binitie.com <mailto:ayo at binitie.com>>>> a écrit :
>> >>> > >>> > Hi
>> >>> > >>> > I'll give this a and respond. It will not be
>> >>> immediate
>> >>> > if you
>> >>> > >>> do not mind
>> >>> > >>> > [a /]
>> >>> > >>> > Original Message:
>> >>> > >>> > -----------------
>> >>> > >>> > From: lijko lijko at lijko.org
>> <mailto:lijko at lijko.org>
>> >>> <mailto: lijko at lijko.org <mailto:lijko at lijko.org>>
>> <mailto:lijko at lijko.org <mailto:lijko at lijko.org>
>> >>> <mailto:lijko at lijko.org <mailto:lijko at lijko.org>>>
>> >>> > <mailto: lijko at lijko.org <mailto:lijko at lijko.org>
>> <mailto:lijko at lijko.org <mailto:lijko at lijko.org>> <mailto:
>> >>> lijko at lijko.org <mailto:lijko at lijko.org>
>> <mailto:lijko at lijko.org <mailto:lijko at lijko.org>>>>
>> >>> > >>> > Date: Tue, 11 Sep 2007 01:56:36 -0700 (PDT)
>> >>> > >>> > To: papervision3D at osflash.org
>> <mailto:papervision3D at osflash.org>
>> >>> <mailto:papervision3D at osflash.org
>> <mailto:papervision3D at osflash.org>>
>> >>> > <mailto: papervision3D at osflash.org
>> <mailto:papervision3D at osflash.org>
>> >>> <mailto:papervision3D at osflash.org
>> <mailto:papervision3D at osflash.org>>>
>> >>> > <mailto:papervision3D at osflash.org
>> <mailto:papervision3D at osflash.org>
>> >>> <mailto:papervision3D at osflash.org
>> <mailto:papervision3D at osflash.org>> <mailto:
>> >>> papervision3D at osflash.org
>> <mailto:papervision3D at osflash.org> <mailto:
>> papervision3D at osflash.org <mailto:papervision3D at osflash.org>>>>
>> >>> > >>> > Subject: [Papervision3D] event on face cube
>> >>> > >>> >
>> >>> > >>> >
>> >>> > >>> >
>> >>> > >>> > Hello,
>> >>> > >>> >
>> >>> > >>> > i've already post a topic about cube's face
>> >>> > interactivity. So,
>> >>> > >>> nobody
>> >>> > >>> > answers ;-)
>> >>> > >>> >
>> >>> > >>> > i post my code, and really, i don't see
>> where's
>> >>> the problem
>> >>> > >>> >
>> >>> > >>> >
>> >>> > >>> > //le clip
>> >>> > >>> > _mc = new Sprite();
>> >>> > >>> > _mc.name = "_mc";
>> >>> > >>> > _mc.graphics.beginFill(
>> >>> 0x663366,
>> >>> > 50);
>> >>> > >>> >
>> _mc.graphics.drawRect(0, 0,
>> >>> 200, 200);
>> >>> > >>> > _mc.graphics.endFill();
>> >>> > >>> >
>> >>> > >>> > //le cube
>> >>> > >>> >
>> >>> > >>> > _materialFront = new
>> >>> > >>> InteractiveMovieMaterial(_mc);
>> >>> > >>> > _materialFront.name =
>> >>> > "materialFront";
>> >>> > >>> >
>> >>> > >>> > _ml = new
>> MaterialsList();
>> >>> > >>> >
>> _ml.addMaterial(_materialFront,
>> >>> > 'front');
>> >>> > >>> > _ml.addMaterial(new
>> >>> > >>> InteractiveColorMaterial(0x00ff00, 100),
>> 'left');
>> >>> > >>> > _ml.addMaterial(new
>> >>> > >>> InteractiveColorMaterial(0x0066ff, 100),
>> 'right');
>> >>> > >>> > _ml.addMaterial(new
>> >>> > >>> InteractiveColorMaterial(0xff00ff, 100),
>> 'bottom');
>> >>> > >>> > _ml.addMaterial(new
>> >>> > >>> InteractiveColorMaterial(0x00ffff, 100),
>> 'back');
>> >>> > >>> > _ml.addMaterial(new
>> >>> > >>> InteractiveColorMaterial(0xffff00, 100), 'top');
>> >>> > >>> >
>> >>> > >>> > _cube3D = new Cube(_ml,
>> >>> CUBE_SIZE,
>> >>> > >>> CUBE_SIZE, CUBE_SIZE, 10, 10, 10);
>> >>> > >>> >
>> >>> > >>> >
>> >>> > >>> >
>> >>> > >>>
>> >>> >
>> _cube3D.materials.getMaterialByName("front").addEventListener(
>> >>> > >>>
>> >>> > >> MouseEvent.MOU
>> >>> > >>
>> >>> > >>> > SE_OVER,
>> >>> > >>> > handleMainOver);
>> >>> > >>> >
>> >>> > >>> >
>> _scene.addChild(_cube3D);
>> >>> > >>> >
>> >>> > >>> >
>> >>> > >>> >
>> >>> > >>> >
>> >>> > >>> >
>> >>> > >>> > thanks a lot if somebody could say what is
>> >>> wrong......
>> >>> > >>> >
>> >>> > >>> >
>> >>> > >>> >
>> >>> > >>> >
>> >>> > >>>
>> >>> > >>> _______________________________________________
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>> >>> <mailto:Papervision3D at osflash.org
>> <mailto:Papervision3D at osflash.org>>
>> >>> > <mailto: Papervision3D at osflash.org
>> <mailto:Papervision3D at osflash.org>
>> >>> <mailto:Papervision3D at osflash.org
>> <mailto:Papervision3D at osflash.org>>>
>> >>> > <mailto: Papervision3D at osflash.org
>> <mailto:Papervision3D at osflash.org>
>> >>> <mailto:Papervision3D at osflash.org
>> <mailto:Papervision3D at osflash.org>>
>> >>> <mailto: Papervision3D at osflash.org
>> <mailto:Papervision3D at osflash.org>
>> >>> <mailto:Papervision3D at osflash.org
>> <mailto:Papervision3D at osflash.org>>>>
>> >>> > >>>
>> >>> http://osflash.org/mailman/listinfo/papervision3d_osflash.org
>> >>> > >>>
>> >>> > >>>
>> >>> > >>>
>> >>> > >>>
>> >>> > >>> --
>> >>> > >>> [ JPG ]
>> >>> > >>>
>> >>> >
>> >>>
>> ------------------------------------------------------------------------
>>
>> >>> >
>> >>> > >>>
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>> <mailto:Papervision3D at osflash.org <mailto:Papervision3D at osflash.org>>>
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>> >>> > <
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>> >>> > >>
>> >>> > >>
>> >>> > >
>> >>> > >
>> >>> > >
>> >>> > >
>> >>> >
>> >>> > _______________________________________________
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>> >>> > --
>> >>> > [ JPG ]
>> >>> >
>> >>>
>> ------------------------------------------------------------------------
>>
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