[Papervision3D] cast 3d
Makc
makc.the.great at gmail.com
Sat Apr 5 11:40:11 PST 2008
There is just one guy, Dmitri Sviridov, I am putting him on BCC, in
case he wants to reply ;) Then, I think Thomas Pfeiffer helped him,
but ain't sure about that.
On Sat, Apr 5, 2008 at 10:25 PM, Brad Roodt <brad at rustpunk.co.za> wrote:
> is anyone on the list involved in the cast3d development ? (failing
> that, does anyone have contact details for cast3d developers) as I don't
> see contact info on the site and I'm itching to know if, or when,
> papervision 2.0 will be supported.
>
>
>
> timbon wrote:
> > "Found 0 matching posts for cast3d in Papervision3D in 0 threads."
> >
> > http://www.cast3d.org/demos/tutorials/cp/Sample.swf
> >
> > Cast3D is 3D animation framework library for Adobe Flash in ActionScript3.
> > The foundation is a multi key-framed geometrical animation. Cast3D supports
> > geometry and texture morphing, skin animation, 3D sound, animated movie and
> > video. A number of animation interpolation splines is implemented to provide
> > smooth and natural motion, like Bezier, TCB, Hemite(cubic), Cosine and
> > Linear.
> >
> > Cast3D does not have it's own rendering engine. So for 3D graphics rendering
> > Cast3D currently is ported to popular 3D engines, Sandy3D and Papervision3D.
> >
> > Cast3D has it own data file. It is an XML file, which contains information
> > about 3D scene, abjects of a scene, materials, textures, lighting, sound,
> > camera etc.. and motion. Those who are familiar with COLLADA format, may
> > find some similarity of data types in both file formats, but Cast3D file is
> > much thiner and contains only data it can process.
> >
> > To make process of creation of 3D Flash animations with Cast3D easy, import
> > C++ library was introduced. Which purpose is to generate Cast3D XML file
> > from exposed functionality of library. There are also few import utilities
> > built on top of Import library available now for download, like 3dsMax
> > (.3ds) file import utility and geometry generation sample. COLLADA file
> > import is coming soon.
> >
> > No native rendering engine's 3D data loaders are involved in loading
> > process. Cast3D populates all the scene and motion data directly into the
> > engine and controls transient or frame by frame rendering.
> >
>
>
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