[Papervision3D] why can't I use MouseEvent.CLICK
dsdsdsdsd
shannonhburnett at hotmail.com
Fri Aug 1 18:01:46 PDT 2008
hey, Ralph; thanks for your response;
but doesn't it seems like it would still fire the event, even if it lacked
info regarding the event;
Ralph Hauwert wrote:
>
> That's because the normal mouseEvent class wouldn't give you enough
> info about what event, what triangle, what xyz and what uv was clicked.
>
> Ralph.
>
> On 2 aug 2008, at 00:24, dsdsdsdsd wrote:
>
>>
>> hello;
>>
>> why is
>> my_viewport.interactiveSceneManager.addEventListener(
>> InteractiveScene3DEvent.OBJECT_CLICK , onClick ) ;
>> necessary??
>>
>>
>> why not :
>> my_viewport .addEventListener(
>> MouseEvent.CLICK , onClick ) ;
>> OR
>> my_viewport
>> .interactiveSceneManager.addEventListener( MouseEvent.CLICK ,
>> onClick ) ;
>>
>>
>>
>> it seems that my_viewport is effectively a sprite which can have
>> MouseEvent.CLICK;
>>
>>
>> thanks
>> dsdsdsdsd
>>
>>
>> --
>> View this message in context:
>> http://www.nabble.com/why-can%27t-I-use---MouseEvent.CLICK-tp18783611p18783611.html
>> Sent from the Papervision3D mailing list archive at Nabble.com.
>>
>>
>> _______________________________________________
>> Papervision3D mailing list
>> Papervision3D at osflash.org
>> http://osflash.org/mailman/listinfo/papervision3d_osflash.org
>
>
> _______________________________________________
> Papervision3D mailing list
> Papervision3D at osflash.org
> http://osflash.org/mailman/listinfo/papervision3d_osflash.org
>
>
--
View this message in context: http://www.nabble.com/why-can%27t-I-use---MouseEvent.CLICK-tp18783611p18784979.html
Sent from the Papervision3D mailing list archive at Nabble.com.
More information about the Papervision3D
mailing list