[Papervision3D] dynamic content as texture (MovieAssetMaterial)
Justin Lawerance Mills
JLM at justinfront.net
Wed Aug 13 04:30:00 PDT 2008
Might not be what you need but some ideas
1) Check you have your applicationDomain stuff working ( does it all
work without papervision ).
2) Have you tried creating a MovieMaterial from a movie only after
the content is loaded into it. You will need to make it interactive.
3) If you need the whole plane interactive add an invisible button on
a holder above the loaded movie at loaded movie size
( graphics.lineTo.. ) this is very reliable and can save coding in
loaded movies for simple cases.
4) It can improve performance when buttons are not moving to get the
coordinates and draw an invisible button above papervision rather
than using a virtualmouse, as interaction is heavy.
On 13 Aug 2008, at 11:02, Sebastian Zink wrote:
> Hey Papervisioner's,
> what must i do to get a external swf load into a
> MovieAssetMaterial? I've tried to create a MovieClip with an
> linkageID in my library.
> In this MovieClip i placed a URLRequest that load's the external
> swf. In this way the MovieClip is shown at my object but there is
> no buttonInteractivity on his own buttons and the loaded text is
> not loaded. >:o
> I've seen many examples on websites where do this kind of
> interactive mapping. i don't think these examples are static (i
> mean the content i.e. the text) because it is to costly to handle
> bigger projects.
> I've found this: http://labs.blitzagency.com/?p=315 but the content
> of this example is static.
> Has anyone an Code-Snippet or a Tutorial for me?
> Thanks, Sebastian.
> Papervision3D mailing list
> Papervision3D at osflash.org
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