Justin Lawerance Mills
JLM at justinfront.net
Mon Aug 18 09:25:47 PDT 2008
Tweening heightmaps might work I was putting an example together last
night I can post a rough ver later if helps
On 18 Aug 2008, at 17:14, Paul LeMarquand wrote:
> Hi All,
> I am looking in to using Morph Targets to organically animate a
> mound of dirt coming up from the ground. The effect would be
> similar to the cap of the mushroom in this example on ascollada:
> However, whenever I load a DAE file with a morph controller, I get
> the runtime error “morph!”, found on line 1095 of the DAE class.
> Did the morph functionality never get merged in to GW? Perhaps I am
> loading the model wrong and should be using something in the
> ascollada package?
> Any help is greatly appreciated.
> Papervision3D mailing list
> Papervision3D at osflash.org
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