[Papervision3D] Weird PV3D bug?

andysk8er elbarto37 at yahoo.com
Wed Aug 20 10:10:10 PDT 2008


Thanks Anthony and Andy,

That makes perfect sense. 




Anthony McKale wrote:
> 
> I had the following code in a project I was doing,
> seemed to work quite well
> 
> Ant
> 
> var mouse_in_stage_bool:Boolean = false;
> //
> some_mc.addEventListener(MouseEvent.MOUSE_MOVE, mouseMoveHandler);
> some_mc.stage.addEventListener(Event.MOUSE_LEAVE, mouseLeaveHandler);
> var mouse_in_stage_bool:Boolean = false;
> function mouseMoveHandler(event:MouseEvent):void{
>   	mouse_in_stage_bool = true
> }
> 
> function mouseLeaveHandler(event:Event):void{
>    mouse_in_stage_bool = false
> }
> 
> 
> 
> 
> 
> Anthony Mckale, Actionscript Programmer
> Tel : 0141 42(26453)
> Mob : 07912981657
> BBC FMT Scotland, PQ Room 3.27
> 
> -----Original Message-----
> From: papervision3d-bounces at osflash.org
> [mailto:papervision3d-bounces at osflash.org] On Behalf Of andysk8er
> Sent: 20 August 2008 14:53
> To: papervision3D at osflash.org
> Subject: Re: [Papervision3D] Weird PV3D bug?
> 
> 
> Ok,
> 
> This is a dumb question, but if I stop the rendering when the mouse
> leaves the stage, how do I get it to start rendering again when the
> mouse re-enters? If I set a boolean flag to false when the MOUSE_LEAVE
> event fires, how do I reset it to true when the mouse re-enters? There
> is no MOUSE_ENTER event.
> 
> I've never dealt with this before because I always developed on a PC and
> never saw this bug before.
> 
> -Andy
> 
> 
> 
> Jon Bradley-2 wrote:
>> 
>> 
>> On Aug 19, 2008, at 1:44 PM, andysk8er wrote:
>> 
>>> Ahh...
>>>
>>> My apologies. I should've known it was an Adobe issue - flash 9 sure 
>>> is buggy as hell. I get the impression they released it in a hurry.
>> 
>> That issue has been around ever since Flash has been around, btw.
>> 
>> Mouse events for exiting the SWF have never been reliable - and in 
>> certain circumstances they still are not.
>> 
>> - jon
>> 
>> 
>> 
>> 
>> 
>> _______________________________________________
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>> 
>> 
> 
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