[Papervision3D] Help pleeease! Viewport clipping
Bruce LANE
batchass06 at gmail.com
Sun Dec 14 23:12:50 PST 2008
Hi Mike,
have you tried the QuadrantRenderEngine, it solved my clipping problems...
Batchass
2008/12/15 Mike Pearce <mike at nectarine.com.au>
> Hi Folks,
>
> Posted this a couple of times thinking it _must_ have been something people
> have come across.
>
> In urgent need of help with a viewport clipping rect problem. As I scroll
> the viewport rect, the clipping is not updated to include the new visible
> area (clipping stays from original rect, though the viewport is scrolled)
>
> Original message and link to example below. If _ANYONE_ could offer some
> advice I would be forever in your debt. Deadline is approaching fast and I
> have not been able to find a solution.
>
> Many thanks,
> Mike
>
> -----Original Message-----
> From: papervision3d-bounces at osflash.org
> [mailto:papervision3d-bounces at osflash.org] On Behalf Of Mike Pearce
> Sent: Wednesday, December 03, 2008 1:49 PM
> To: papervision3d at osflash.org
> Subject: [Papervision3D] In need of PV expertise (clipping - example
> attached)
>
> Hi List,
>
> I'm in need of some help with a clipping problem. I've posted a barebones
> example of my problem at:
>
> http://www.nectarine.com.au/mike/test/map/main.html (please allow a sec
> for the image to load)
>
> The left/right/up/down buttons set the scrollX and scrollY properties, then
> I'm using:
>
> viewport.scrollRect = new Rectangle( scrollX, scrollY, width, height );
>
> to scroll the viewport.
>
> Notice the clipping that occurs?
>
> I'm trying to avoid moving the camera, just want to scroll the current
> view.
> Can anyone offer some advice and how to get the viewport to update its
> clipping rect?
>
> Many, many thanks in advance!
>
> Mike
>
>
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