[Papervision3D] urgent, help needed, I am will to pay

o renken renkster at gmail.com
Tue Dec 23 04:35:26 PST 2008


Did you exported it as model from a 3D software?
Maybe your export has some rotation in it...

2008/12/23 Owen Bennett <owen at steamshift.net>

> It looks to me like there is a problem with the scale vs zoom vs DOF
> settings, as you aren't getting the correct perspective. I'd advise adding
> some sliders for those - the zoom and camera near sliders seem to work
> independently - it doesn't seem possible to use both at the same time.
>
> Owen
>
> 2008/12/22 Roy Wiggins <bungadunga at gmail.com>
>
> I fiddled with the sliders, and got it to look pretty similar:
>>
>> http://roy.wigginsworld.org/screen.jpg
>>
>> (I didn't move the sliders further to the right)
>>
>> You can easily fake a shadow, just put a plane underneath it with a blurry
>> shadow texture. I don't think an ortho camera is what you want, it looks
>> like the pic on the left is rendered with a perspective camera to me (look
>> at the top cover and the bottom- the bottom one looks just slightly smaller
>> due to perspective). It's a matter of playing with FOV and rotation, in the
>> end.
>>
>> On Sun, Dec 21, 2008 at 4:29 AM, Bruce LANE <batchass06 at gmail.com> wrote:
>>
>>> Hi ,
>>>
>>> Sorry about disturbing, I am in panic mode and I apologize.
>>> I tried to put a container, but it stills look ugly...
>>> I don't know what to do.
>>> I have tried ortho camera on this model but no better results..
>>> Thanks for helping
>>>
>>> Bruce
>>>
>>> 2008/12/21 Florian F.
>>>
>>>>
>>>> You should know this kind of URGENT THREAD!! sucks but here are some
>>>> tips :
>>>>
>>>> * Rotation of your object looks weird. Add it to a dummy DO3D Container
>>>> and
>>>> change rotation values of this D03D object instead.
>>>>
>>>> * If it works, add some sliders for the camera properties (
>>>> x/y/z/focus/zoom
>>>> ) and it shouldn't be really difficult to get the right values.
>>>>
>>>>
>>>>
>>>
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>>>
>>
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>
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