[Papervision3D] Some questions about AnimationEngine, Controllers & MD2 timelines
emzic
emzic at embege.com
Wed Feb 6 03:14:25 PST 2008
hello again,
i have been investigating the animationengine some more and i dont think the
current version in GreatWhite is currently working as it is supposed to.
the keyframecontroller always seems to use the currentFrame from the
animationEngine, so every call to gotoAndPlay() etc. is a NOOP since the
controllers currentFrame will be set back to the animationEngine's
currentFrame in the next call to tick.
to fix this, there are two solutions:
1. quick&dirty: make gotoAndPlay set the currentFrame of the
animationEngine.
2. slow&clean: rewrite the animtionEngine and the KeyframeController so that
each KeyframeController is independent of the animationEngine and other
KeyframeControllers.
what do you guys think about this?
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