[Papervision3D] [GW rev #415] Some changes to FrustumCamera3D
Tim Knip
tim.knip at gmail.com
Sun Feb 10 07:58:43 PST 2008
Hi all,
Created a small tutorial on how to use FrustumCamera3D :
http://www.suite75.net/blog/dev/papervision3d-frustumcamera3d.html
Topics (read the code!):
1] orho vs perspective projection
2] zooming / orbiting the camera
3] changing FOV, near and far plane.
Tim
2008/2/10, John Grden <neoriley at gmail.com>:
> hey tim, do you have a demo up of the otho mode by chance?
>
>
> On Feb 9, 2008 5:32 PM, Tim Knip <tim.knip at gmail.com> wrote:
> >
> > Hi all,
> >
> > Updated FrustumCamera3D of the Great White branch.
> >
> > NEW
> > ===============================================
> > new property #ortho :
> > camera.ortho = true; // set the camera to orho mode
> > camera.ortho = false; // set the camera to perspective mode
> >
> > new method #orbit( target :DisplayObject3D, pitch:Number, yaw:Number,
> > distance:Number = 1000) : void
> > // orbits the camera around some target.
> >
> > CHANGES:
> > ===============================================
> > changed property #projection :
> > This is now a getter/setter for the 'projection matrix'
> >
> > Let me know if you find any issues.
> >
> > Have fun!
> > Tim
> >
> > _______________________________________________
> > Papervision3D mailing list
> > Papervision3D at osflash.org
> >
> http://osflash.org/mailman/listinfo/papervision3d_osflash.org
> >
>
>
>
> --
> [ JPG ]
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