[Papervision3D] My version of cloth simulation

Emil Korngold emilkorngold at hotmail.com
Mon Feb 18 04:06:06 PST 2008



I've cleaned up and commented the code.
Here's a download link:
http://www.clublime.com/downloads/clothSimulation.zip

Please bare in mind that the uses for this piece of code are pretty limited.
WOW Engine doesn't allow for Group objects (yet) like APE does, so full
object rotations are not possible (yet).
Besides that, the PV3D's vertice positions depend fully upon WOW particle
properties,
so this is really a nasty hack job alltogether. ;)

Enjoy it anyway! :D

Cheers, 
Emil




Emil Korngold wrote:
> 
> I tried to write my own cloth class, extending TriangleMesh3D.
> 
> new Cloth(_wowEngine:WOWEngine, material:MaterialObject3D=null,
> width:Number=0, height:Number=0, segmentsW:Number=0, segmentsH:Number=0,
> initObject:Object=null);
> 
> Great White + WOW engine
> 
> Move mouse to move cloth.
> 
> http://www.mangrove.nl/lab/flash/wowtest/
> 

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