[Papervision3D] Loading Object Files (.obj)

Knut Urdalen knut.urdalen at gmail.com
Tue Feb 19 13:31:05 PST 2008


Thanks for the tip Fabrice, now the demo [1] works and I'm able use the 
OBJ-parser like this:

var fish:OBJ = new OBJ("fish.obj", "fish.mtl");

and create BitmapMaterials from the material file [2] using the 
referenced texture [3]. The MTL-file [2] also support bumpmaps [4] (see 
the "map_Bump" keyword). It would be nice to also load this 
automatically if it's already defined in the material file.

Could you put me in the right direction on how to add the bump map data 
to a TriangleMesh3D?

Knut

[1] http://www.urdalen.com/lab/objfish/
[2] http://www.urdalen.com/lab/objfish/fish.mtl
[3] http://www.urdalen.com/lab/objfish/sakura_p3b-3.jpg
[4] http://www.urdalen.com/lab/objfish/sakura_p3bBump3.jpg

Fabrice Closier wrote:
> Well done!
> However,  you may have made a little mistake in the parsing, your  
> faces are flipped...
> If the model is correct and have all faces unified,
> then a,b,c needs to be b,a,c
>
> Fabrice
>   




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