[Papervision3D] Removing the top and bottom of a cylinder (tube)
djsparks at bsu.edu
Wed Feb 20 11:09:59 PST 2008
i don't believe you have the ability to pick and choose like the cube. I
apply one material or material list to a cylinder but it applies the
material directly to the entire thing, and its kind of buggy-looking on the
top and bottom since the material is meant to only be displayed on the
insides of the cylinder and not the top and bottom.
On Wed, Feb 20, 2008 at 2:03 PM, Franco Gneri <knafle at gmail.com> wrote:
> what happens if u apply to the top and the bottom a transparent material?
> i never used the cilinder yet, i dont know if u can do that, its just an
> idea :P
> 2008/2/20, Dustin Sparks <djsparks at bsu.edu>:
> > I read about someone else on the list who also tried to do this, but I
> > can't seem to figure it out.
> > I need to remove the top and bottom from the cylinder. Someone mentioned
> > extending the cylinder class and overwriting the method that draws the top,
> > however the cylinder class is a bit much for me since there are no comments
> > and the variables are confusing to me.
> > It's not a huge problem since i plan on constraining the camera to only
> > show the inside of the cylinder, but it would be nice to have it figured
> > out.
> > --
> > [ Dustin J Sparks ]
> > Interactive Developer / Creative Technologist
> > p. (765) 273-4793
> > http://djsparks.iweb.bsu.edu/portfolio/
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> > Papervision3D at osflash.org
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[ Dustin J Sparks ]
Interactive Developer / Creative Technologist
p. (765) 273-4793
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