[Papervision3D] How to send a BitmapFileMaterial to the Garbage Collector?
pedro.furtado at gmail.com
Wed Feb 27 03:05:56 PST 2008
I have no idea how the bitmapFileMaterial actually works, as i only use it
for quick prototyping, i prefer to control the loading part myself, but you
can check if this works for you:
On 2/27/08, ozke <miquel7 at gmail.com> wrote:
> I'm working in a loop animation that loads different images that are used
> textures but I won't to avoid using more than a GB of RAM after only some
> Is there any way I can use the garbage collection to free unused
> View this message in context:
> Sent from the Papervision3D mailing list archive at Nabble.com.
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