[Papervision3D] camera.mouseX's Great White substitute.
Dwayne Neckles
dwayneneckles at hotmail.com
Fri Jan 4 19:21:56 PST 2008
Since the examples arent out yet i figured it would be good practice to upgrade the code myself..
so far.. camera.mouseX doesnt work.. it did before.. does anyone know of its substitute.
From: PMatte at blitzagency.com
To: papervision3d at osflash.org
Date: Fri, 4 Jan 2008 19:10:01 -0800
Subject: Re: [Papervision3D] 2D physics and collision detection
Check this for a successful exemple of physics with pv3d :
http://manuel.bit-fire.com/2007/08/11/carpets-sources/
BLITZ | Patrick Matte 310-551-0200 x214
From: papervision3d-bounces at osflash.org
[mailto:papervision3d-bounces at osflash.org] On Behalf Of Thomas Saunders
Sent: Friday, January 04, 2008 6:22 PM
To: papervision3d at osflash.org
Subject: Re: [Papervision3D] 2D physics and collision detection
Hi Richard,
I played around with Box2d, and it seemed really awesome. The only problem I
had was that it didn't go together too well with PV3D 2.0 .
In box2d, you can create physics objects out of any sprite you've got.
Though I was successful at passing the physics engine the Whole
Viewport.containerSprite (not really what I was going for...), I couldn't pass
it individual objects of the scene.
As I understand (and hopefully incorrectly..let me know anyone if wrong on ANY
of this: ) there are no container sprites for each PV3D 2.0 object that you can
pass as individual objects into the Box2d engine.
Hopefully, in the future there will be options with 2.0 to render each object
as a sprite that you could use with other engines (say... the Box2D one).
In the pre 2.0 release, with MovieScene3D, you could access the container
sprite of each object in your scene. But MovieScene3D isn't in 2.0
yet.
So, in conclusion.. I'm waiting for a MovieScene3D (or whatever equivalent)
before I try and couple a 2D physics engine with Papervision 2.0.
But I would surmise it could be done with earlier versions, and I'd be very
interested to see the results!
Just my experiences, hope they help~
Thomas
http://modern-carpentry.com/talk
Message: 6
Date: Fri, 4 Jan 2008 16:42:22 -0500
From: Richard <richard at airgid.com>
Subject: Re: [Papervision3D] 2D physics and collision detection
To: papervision3d at osflash.org
Message-ID: <B1E21E10-CE4D-4031-9257-9946D1F7D8B1 at airgid.com>
Content-Type: text/plain; charset=US-ASCII; delsp=yes; format=flowed
Very cool stuff here. Does anyone have any simple examples floating
around of integrating these two; PV3D and Box2D?
I'm new to both of these, and a little lost on how to connect the
dots. I'd love to see even a simple example of two objects bouncing
off each other. I could go from there. Any work done so far in this
direction would help me immensely. Thanks everyone!
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