[Papervision3D] “Seethrough” on interactive plane when close to the cube side
katopz at hotmail.com
Mon Jan 7 01:20:29 PST 2008
it's not a bug i guess, it's z-order, try use
viewport.renderLayerManager.sortMode = RenderLayerSortMode.INDEX_SORT;
another (interactive) scene
----- Original Message -----
From: "Fred-80" <fredrikaas at gmail.com>
To: <papervision3D at osflash.org>
Sent: Monday, January 07, 2008 16:07
Subject: [Papervision3D] “Seethrough” on interactive plane when close to the
> I have an interactive plane which is animated in front of a cube side.
> I rotate the camera , you can see traced of the cube material coming
> the plane, even though it's not completely near. (about 250 from the
> “wall”). Why does this bug occur and how can I fix it?
> Best Regards
> View this message in context:
> Sent from the Papervision3D mailing list archive at Nabble.com.
> Papervision3D mailing list
> Papervision3D at osflash.org
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