[Papervision3D] ShadedMaterial on a multi-faceted cube
Trevor Burton
trevor.burton at virtuefusion.com
Mon Jan 14 12:08:51 PST 2008
then i kindly insist that you visit the link at the bottome of EVERY email you've received
http://osflash.org/mailman/listinfo/papervision3d_osflash.org
and follow the instructions for unsubscribing.... and as you signed up to receive these emails they're not really junk...
T
________________________________
From: papervision3d-bounces at osflash.org on behalf of princess andani
Sent: Mon 14/01/2008 19:02
To: papervision3d at osflash.org
Subject: Re: [Papervision3D] ShadedMaterial on a multi-faceted cube
please i m with all this junk mails. i kindly insist you stop sending me.
Kristin <kristinw at gmail.com> wrote:
I posted a test FLA and swf to here:
http://www.kristinwille.com/test/cubeShadeTest.html
http://www.kristinwille.com/test/cubeShadeTest.fla
Keep in mind I'm very new to PV3D ;)
Thanks for looking at it!
Kristin
On Jan 14, 2008 10:06 AM, Kim Daniel Arthur < kim at kimdanielarthur.com> wrote:
Hi Kristin,
Can you post your code and running example?
For me it has worked to call material.registerObject(
objectForMaterial ) on each material and it has worked...
Kim
On Jan 14, 2008 6:01 PM, Kristin <kristinw at gmail.com> wrote:
> Hey all,
>
> I'm trying to add light to a cityscape scene made up of cubes; I can't seem
> to get the MaterialsList to render properly. I saw an earlier thread about
> this, and I added the snippet of code to my Cube.as <http://cube.as/> file --
>
> > > Only the Cube's "all" material gets the shaderObjectData populated,
> > > which it looks like it is ment to happen in the registerObject()
> >
> > method of ShadedMaterial. This only happens the default "all"
> > > material of the Cube.
> > >
> > > not sure if this is the correct way but, i added the following line:
>
> > > matInstance.registerObject( this );
> > > in the buildPlane() method of Cube, so that each of the Cube's
> > > materials gets the object registered.
>
>
> I can get the MaterialsList to render properly if I put the same
> ShadedMaterial in for each side, but when I make one face different, one of
> the materials turns black. Any ideas? Thanks!
>
> Kristin
>
>
> _______________________________________________
> Papervision3D mailing list
> Papervision3D at osflash.org
> http://osflash.org/mailman/listinfo/papervision3d_osflash.org
>
>
_______________________________________________
Papervision3D mailing list
Papervision3D at osflash.org
http://osflash.org/mailman/listinfo/papervision3d_osflash.org
--
www.runbikeswim.net <http://www.runbikeswim.net/> _______________________________________________
Papervision3D mailing list
Papervision3D at osflash.org
http://osflash.org/mailman/listinfo/papervision3d_osflash.org
________________________________
Looking for last minute shopping deals? Find them fast with Yahoo! Search. <http://us.rd.yahoo.com/evt=51734/*http://tools.search.yahoo.com/newsearch/category.php?category=shopping>
-------------- next part --------------
A non-text attachment was scrubbed...
Name: not available
Type: application/ms-tnef
Size: 6627 bytes
Desc: not available
Url : http://osflash.org/pipermail/papervision3d_osflash.org/attachments/20080114/fc262636/attachment.bin
More information about the Papervision3D
mailing list