Alright guys...got the cube to the point of a hand cursor appearing over
the face that I want to be clickable...but when I click nothing
happens...I've seen this same problem on the list archives, but couldn't
find any solutions. Heres the code:
public class main extends Sprite
{
//
___________________________________________________________________
Static
static public var SCREEN_WIDTH :int =
1024;
static public var SCREEN_HEIGHT :int =
768;
//
___________________________________________________________________ 3D
vars
protected var container :Sprite;
protected var scene
:InteractiveScene3D;
protected var camera :Camera3D;
protected var
ism:InteractiveSceneManager;
protected var cube:Cube;
//
___________________________________________________________________ main
public function main()
{
init3D();
createCube();
this.addEventListener(
Event.ENTER_FRAME, loop );
}
//
___________________________________________________________________
Init3D
private function init3D():void
{
container = new
InteractiveSprite();
addChild(container);
container.name =
"mainCont";
container.x =
stage.stageWidth*.5;
container.y =
stage.stageHeight*.5;
// Create scene
scene = new
InteractiveScene3D(container);
ism =
scene.interactiveSceneManager;
ism.setInteractivityDefaults();
// Create camera
camera = new Camera3D();
camera.z = -1000;
camera.zoom = 1;
camera.focus = 300;
}
//
___________________________________________________________________
Create Cube
private function createCube()
{
// Attributes
var size :Number = 1000;
var quality :Number =
20;
var
myfront:InteractiveMovieAssetMaterial = new
InteractiveMovieAssetMaterial("Front",true);
myfront.animated = true;
myfront.smooth = true;
var
myback:InteractiveMovieAssetMaterial = new
InteractiveMovieAssetMaterial("Back",true);
myback.animated = true;
myback.smooth = true;
myfront.movie.addEventListener(MouseEvent.CLICK, handleMainClick);
myback.movie.addEventListener(MouseEvent.CLICK, handleBackClick);
// Materials
var
materials:MaterialsList = new MaterialsList(
{
//all:
front: myfront,
back: myback,
right: new
MovieAssetMaterial( "Side", true ),
left: new
MovieAssetMaterial( "Side", true ),
top: new
MovieAssetMaterial( "Side", true ),
bottom: new
MovieAssetMaterial( "Side", true )
} );
// Create the cube.
cube = new Cube(
materials, size, 20, size, quality, quality, quality);
cube.rotationY = -180;
scene.addChild( cube,
"Cube" );
}
protected function
handleMainClick(e:MouseEvent):void
{
trace("vMouse click from btn", e.currentTarget);
}
protected function
handleBackClick(e:MouseEvent):void
{
trace("vMouse click from
btn", e.currentTarget);
}
//
___________________________________________________________________ Loop
private function loop(event:Event):void
{
update3D();
}
private function update3D():void
{
//cube.rotationY =
container.mouseX / 2;
//cube.rotationX =
container.mouseY / 2;
//cube.rotationY -= 2;
// Render
scene.renderCamera(
this.camera );
}
}
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