[Papervision3D] DAE - skinning / biped problems fixed
Tim Knip
tim.knip at gmail.com
Tue Jul 1 08:44:44 PDT 2008
Yes :-)
The technical reason is:
A 'skin' is deformed by the so called 'skinning algorithm'.
Problem is that this algorithm moves the skin's vertices into 'world
space' (ie: the vertices are moved into their final position).
Now: if the skin is part of a 'group' (as in your case) the skin is
rotated as you rotate your group...
This results in an 'extra' rotation of the skin which gives your problem alas.
Of course I'm looking to solve this issue, but its not that easy.
For now I'm afraid you need to add the DAE's directly to the scene and
accomplish the grouping effect with for example some dummy objects
which you use to set the DAE's position.
Tim
2008/7/1 zOrder <christoph.henzelmann at smeet.de>:
>
> yes, is that a problem?
>
>
> Christoph
>
>
> Tim Knip-2 wrote:
>>
>> Hi Christoph,
>>
>> Are you grouping DAE's containing skins?
>>
>> Tim
>>
>>
>>
>>
>
> --
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> Sent from the Papervision3D mailing list archive at Nabble.com.
>
>
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