[Papervision3D] Fix for rotationX, rotationY and rotationZ methods of FrustumCamera3D
Tim Knip
tim.knip at gmail.com
Wed Jul 2 12:38:08 PDT 2008
Thanks for the heads up!
I'm working on it...
Tim
2008/7/2 Kradar <dark_krasnoff at mail.ru>:
>
> Paste the following line at the beginning of transformView method in
> FrustumCamera3D:
>
> if( this._transformDirty ) updateTransform();
>
> Now methods rotationX, rotationY and rotationZ will work normally.
>
> What do you think about this?
> --
> View this message in context: http://www.nabble.com/Fix-for-rotationX%2C-rotationY-and-rotationZ-methods-of-FrustumCamera3D-tp18242190p18242190.html
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>
>
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