[Papervision3D] MovieMaterial Update
Pedro Furtado
pedro.furtado at gmail.com
Fri Jul 4 02:53:02 PDT 2008
Thx Carlos,
Yea i got that from the initial post, but my idea is to change it low/med
while it's animating and then render the last frames in high before i stop
the engine, atm i'm doing this on the stage.quality, but it would be cool if
it's controllable just like that. Plus i also check for average frame rate
and increase/decrease quality accordingly and the same for FX, so if i
setting this prop affects the next cycle it's just what i needed :)
On 7/4/08, Carlos Ulloa <carlos at papervision3d.org> wrote:
>
> setQuality is the quality level used to convert the movieclip into bitmap
> texture. This usually happens at material init, but on animated materials it
> needs to be done on every render.
> I see this being useful in two situations, mostly with animated materials.
>
> If you are running in medium quality, it allows you to update certain
> materials in low, saving some performance.
>
> On the other hand, if you are running in low, you can update materials in
> higher quality. This is important for vector and non antialiased text
> content.
>
> C4
>
>
> On 4 Jul 2008, at 10:13, Pedro Furtado wrote:
>
> Carlos, i still haven't checked but is this quality prop on the new
> material changeble at runtime? Can it be used for performance balancing?
>
> On 7/4/08, Carlos Ulloa <carlos at papervision3d.org> wrote:
>>
>> Are you setting material.smooth to true? You could switch to medium
>> quality for better performance btw.
>> Check this out: http://blog.zupko.info/?p=117
>>
>> C4
>>
>>
>> On 4 Jul 2008, at 09:27, Jouk wrote:
>>
>> Hello,
>> Great to hear so much has improved for MovieMaterial, however:
>> I've updated to the last revision (#628) but I still have blurry text in
>> a MovieAssetMaterial. Can anyone help to smooth this?
>> To show you an example, first click left (goldmund) button, and next the
>> contact button, to see the text on the middle plane here:
>> http://www.goldmund.nl
>>
>> Thanks a lot, Joukje
>>
>>
>>
>> Op 3-jul-2008, om 9:57 heeft Carlos Ulloa het volgende geschreven:
>>
>> Thanks, Carlos!
>> C4
>>
>>
>> On 2 Jul 2008, at 22:12, Carlos Rovira wrote:
>>
>> Hi Carlos,
>>
>> I just update to the last revision and test the new improvements in my
>> examples with the MovieMaterial class and it works flawlessly! This is, with
>> no doubt, a great update and makes the material very, very useful. Thanks
>> for your quick response and solution!
>>
>> Papervison is getting more and more complete. Congratulations to all the
>> team!
>>
>> 2008/7/1 Carlos Ulloa <carlos at papervision3d.org>:
>>
>>> Hi,
>>>
>>> Just updated MovieMaterial:
>>>
>>> * Movie content doesn't need to be top left aligned with the
>>> registration point anymore. Thanks to Mario Klingemann.
>>>
>>> * Better edge detection when using fractional movie sizes. Also from
>>> Mario's post.
>>>
>>> * New rect property defines the area of the source object to draw.
>>> When present, this property defines bitmap size overriding
>>> allowAutoResize. If you do not supply this value, no clipping occurs
>>> and the entire source object is drawn. Thanks to Carlos Rovira.
>>>
>>> * New setQuality() method specifies which rendering quality Flash
>>> Player uses when drawing the bitmap texture from the movie asset. If
>>> not set, bitmaps are drawn using the current stage quality setting.
>>> Essential for movies with vector and text content running in low
>>> quality.
>>>
>>> These changes affect MovieAssetMaterial and any other classes that
>>> extend MovieMaterial.
>>>
>>> Let me know how it goes,
>>>
>>> C4
>>>
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>>
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>
>
> --
> Pedro Furtado
> http://www.dreaminginflash.com
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Pedro Furtado
http://www.dreaminginflash.com
http://dailypv3d.wordpress.com
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