[Papervision3D] Sprite3D object

Paul Tondeur paul at dnbmedia.com
Sun Jul 6 05:05:18 PDT 2008


Hello all,

 

I've been working recently on a "Sprite3D" object. The concept is that
you'll have just a basic plane which is always faced up to the camera.
Depending on the angle between a camera and a sprite3D object it will
change it's texture. When you have for example 360 images of an object
which rotates 360 degrees, you can show for each angle a different
texture, which will give a 3D effect to this plane. This makes it
possible to show advanced models without actually rendering them!
Because it's all shown as a texture on a plane, it's very light for your
CPU. 

 

I thought this might be useful for anybody else as well, so I shared
this on my blog.
http://www.paultondeur.com/2008/07/03/papervision3d-sprite3d-object/

 

Let me know what you think, if you have any ideas of what to implement
or how to improve performance.

 

Paul

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