[Papervision3D] Papervision3D will get BSP built in.

zOrder christoph.henzelmann at smeet.de
Wed Jul 9 00:45:26 PDT 2008


thanks for the great post, thats really good news.
is there any basic implementation for testing Warnock's algorithm at the
moment?

cheers 

Christoph



Ralph Hauwert wrote:
> 
> Now, some of you might have noticed the QuadTree classes in the data  
> namespace. These classes are for a different type of renderer which  
> will utilize Warnock's algorithm to do runtime triangle sorting and  
> clipping. A form of this algorithm is alread implemented in Away3D.  
> With all respect to the amazing piece of work that is, I feel that for  
> fast sorting, this is definitely a heavy algorithm for full-scene  
> renders and certainly not the 1 stop solution to the issue of not  
> having control over your rasterizer (which is flash), or lack of speed  
> to do more brute force algorithm.
> 

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