[Papervision3D] large KMZ asset decoding

Jon Bradley jbradley at postcentral.com
Wed Jul 9 06:55:43 PDT 2008


Running into some big script timeouts here and wanted to know what  
others have done to deal with it.

Loading a KMZ asset in is no problem and works fine. However, during  
the decode process, because PV3D is utilizing the nochump ZIP  
library, it gets stuck during the decode process quite often, even on  
ZIP archives of around 1 MB in size.

Has anyone modified the Inflater.as file to add a timer to decode  
large blocks instead of the whole thing at once (specifically the  
decode function)?

thanks,

jon



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