[Papervision3D] Tim's awesome camera refactoring
Tim Knip
tim.knip at gmail.com
Fri Jul 11 07:00:07 PDT 2008
Hi Seb,
Can you show me the relevant code?
Not sure I understand what you mean.
Tim
2008/7/11 quinrou . <quinrou at gmail.com>:
> Tim,
>
> I am not sure if this is a bug or normal behvior but I was using the lookAt
> method on the camera and I had to swap it to target for my code work
> properly but I can see that the lookAt method is still of the CameraObject3D
> class.
>
> thanks
> seb
>
>
> On Fri, Jul 11, 2008 at 2:37 PM, quinrou . <quinrou at gmail.com> wrote:
>>
>> Hi Tim,
>>
>> Great work!!!
>>
>> the furstum camera view looks so much better
>>
>> thank you
>> seb
>>
>>
>>
>>
>>
>> On Fri, Jul 11, 2008 at 2:09 PM, Ian Thomas <ian at eirias.net> wrote:
>>>
>>> Yep, we were using FreeCamera3D.
>>>
>>> That's good to know, thanks Tim.
>>>
>>> Will let you know our results when I've had the time to do the upgrade.
>>>
>>> Ian
>>>
>>> On Fri, Jul 11, 2008 at 2:07 PM, Tim Knip <tim.knip at gmail.com> wrote:
>>> > Hi Ian,
>>> >
>>> > Basically nothing changed to how perspective is calculated.
>>> > So, if you were using Camera3D or FreeCamera3D before, you should be
>>> > okay.
>>> >
>>> > If you used FrustumCamera3D however, there's a chance perspective
>>> > would look slightly different.
>>> >
>>> > Anyway: if you encounter problems please let me know, I'm sure I can
>>> > fix.
>>> >
>>> > Tim
>>> >
>>>
>>> _______________________________________________
>>> Papervision3D mailing list
>>> Papervision3D at osflash.org
>>> http://osflash.org/mailman/listinfo/papervision3d_osflash.org
>>
>
>
> _______________________________________________
> Papervision3D mailing list
> Papervision3D at osflash.org
> http://osflash.org/mailman/listinfo/papervision3d_osflash.org
>
>
More information about the Papervision3D
mailing list