[Papervision3D] Camera target seems to work poorly
Andy Zupko
azupko at zupko.info
Wed Jul 16 04:12:27 PDT 2008
could you post a demo of the problem, some source would also be very
useful for debugging.
On Jul 16, 2008, at 6:38 AM, Markus Forsberg wrote:
> I've just updating to the latest Camera3D. I'm animating the lookat
> target
> and the camera consecutively. As I'm moving (especially at slower
> speeds but
> I guess that's because it is more apparent when it's not moving
> fast) the
> position of the lookat (or the camera, hard to tell) is jumping and
> the
> animation is really shaky (sometimes I see big polygons (most likely
> from
> objects further away) being drawn all over the screen, so the fps is
> much
> worse now).
>
> I also noticed that my target object needs to be added to the scene
> to work
> properly since the latest update which may have something to do with
> this
> problem, since the transform xyz is (correct me if I'm wrong) updated
> aswell.
>
> Does anyone have any clues on ways to solve this? Is it possible to
> use a
> lookat target without adding it to the scene (just using the pure x
> y z
> world values as it did before)?
>
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