[Papervision3D] Quick new game for friday

jerome birembaut jerome.birembaut at gmail.com
Thu Jul 17 07:30:43 PDT 2008


i think it's the best way to optimise the game in fact,

well done

2008/7/17 Pete Hobson <pete at 99lives.co.uk>:

>  Actually...  i wasn't too confident in using  the polygon deflector (which
> i think was in alpha at the time) in case i came up against issues i
> couldn't solve in time.
>
> However the stable WOW implementation of the time  handled very well
> spheres and infinite planes.  If this case, if you can figure out which face
> the ball is over at a given time, you can map an infinite plane to that
> specific face.  In this case your keeping the physics process really simple,
> one particle and one plane.
>
> Just remember when using wow and papervision.. up is down :)
>
> jerome birembaut wrote:
>
> it's a nice use of wow-engine ver2 polygonDeflector
> take a look at this :
> http://seraf.mediabox.fr/2008/01/29/wow-engine-ajout-des-deflecteurs-polygonaux-polygonal-deflectors-added/#more-112
>
> 2008/7/17 T. Michael Pardon <codejockey1 at gmail.com>:
>
>> Hello Pete,
>> The game looks great!  (and I'm looking forward to the Diamond being
>> available in the US!).  I'm wondering if you would be able to share how you
>> the rolling ball physics.  I've had an idea for a while to do a similar game
>> but I never quite worked out the rolling ball part or the "finish" area.
>> Source code would be awesome, but I understand if you can't share that.
>>
>> Anyhow, great job on the game!
>>
>> -CodeJockey
>>
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>>
>
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