[Papervision3D] BitmapMaterial + PhongShader + DAE. Why black lines on the material?
Yen Freeman
hitrix at gmail.com
Fri Jul 18 10:37:10 PDT 2008
Thank you for helping!
This is indeed UVW seams, but ... I try setting the stage Maya, cameras,
materials, plug exports COLLADA for Maya - all useless. Then I connected
model which has taken a lesson from this -
http://papervision2.com/loading-complex-models/
http://papervision2.com/loading-complex-models/ , she made in Blender, the
result is visible in the picture. But that's not all, at a forum (
http://www.nabble.com/Problems-applying-MovieMaterial-%2B-Shader-combos-to-.dae-td14461186.html#a14484724
http://www.nabble.com/Problems-applying-MovieMaterial-%2B-Shader-combos-to-.dae-td14461186.html#a14484724
) I found this result shaders - http://nordostgold.com/pv3d/
http://nordostgold.com/pv3d/ . And there is a problem. I am puzzled :( :(
http://www.nabble.com/file/p18534389/ScreenShot011.png
Seebaer wrote:
>
> No really, i think these lines are just the seams, i looked at your model,
> and the uvw seams are exactly at those lines.
> So painting the black background in the color of your puppy coat should
> really help.
>
--
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