[Papervision3D] InteractiveScene3DEvent question

Francis Turmel fturmel at gmail.com
Wed Jul 23 08:07:25 PDT 2008


While we're on the topic of the InteractiveSceneManager, can I make a
suggestion?

To me, it would make more sense to put the MOUSE_MOVE code on an ENTER_FRAME
instead
since you'll probably get more than one trigger per frame with MOUSE_MOVE
(useless calculations)
and most importantly, if your camera or an object moves but the user's mouse
doesn't, the
InteractiveSceneManager's mouse3D will be off.



On Wed, Jul 23, 2008 at 1:33 AM, Munser Boris/KUNST-STOFF <
boris.munser at kunst-stoff.de> wrote:

>  easy workaround:
> //--------------
> var isdoubleclick:Boolean = false;
>
>   private function handleMouseDown(e)
>   {
>     if (isdoubleclick) trace("doubleclick, baby!");
>     isdoubleclick = true;
>     setTimeout( cleardoubleclick,200);
>  }
>
> function cleardoubleclick() { isdoubleclick = false; }
> //-------------
>
> cheers,
> Boris
>
> ----- Original Message -----
> *From:* John Grden <neoriley at gmail.com>
> *To:* papervision3d at osflash.org
> *Sent:* Wednesday, July 23, 2008 7:11 AM
> *Subject:* Re: [Papervision3D] InteractiveScene3DEvent question
>
> I didn't have any plans to do so, but it certainly can be looked at :)
>
> On Tue, Jul 22, 2008 at 11:21 PM, <gary.mun at seres-design.com> wrote:
>
>> Hi there,
>>
>> Just a quick question, will there be any plans to implement a
>> InteractiveScene3DEvent.OBJECT_DOUBLE_Click?
>>
>> My apologies if there is already such a type or a workaround.
>> Please point me in the right direction.
>>
>> Regards
>> Gary
>>
>>
>>
>> _______________________________________________
>> Papervision3D mailing list
>> Papervision3D at osflash.org
>> http://osflash.org/mailman/listinfo/papervision3d_osflash.org
>>
>
>
>
> --
> [ JPG ]
>
> ------------------------------
>
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