[Papervision3D] Interactivity with UIComponents and some best practices
Justin Lawerance Mills
JLM at justinfront.net
Thu Jul 24 11:08:21 PDT 2008
Interesting blog entry as usual.
I always avoid components.. are they really the way to go, by all
means if you can get them to play I am sure its usefull but really is
it the way forward? I think swish have some asm1 simple 'components'
that are more low tec but effective maybe papervisionaires should do
something similar but 2d components may not be relevant anyway?
For instance a haxe book i got recently has some haxe component
examples for flash, and alternate frameworks to flex'n.
waits to be shot by the flexers.
Cheers
;j
On 24 Jul 2008, at 18:36, John Grden wrote:
> http://www.rockonflash.com/blog/?p=124
>
> Rather lengthy post about my findings with VirtualMouse and
> interactivity with UIComponents.
>
> I've committed my updates for VM so feel free to test and try it
> out. I also posted the demo zip at the end of the post
>
> hth,
>
> John
>
> --
> [ JPG ]
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> Papervision3D at osflash.org
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