[Papervision3D] Interactivity with UIComponents and some best practices

Justin Lawerance Mills JLM at justinfront.net
Thu Jul 24 11:08:21 PDT 2008


Interesting blog entry as usual.

I always avoid components.. are they really the way to go, by all  
means if you can get them to play I am sure its usefull but really is  
it the way forward? I think swish have some asm1 simple 'components'  
that are more low tec but effective maybe papervisionaires should do  
something similar but 2d components may not be relevant anyway?

For instance a haxe book i got recently has some haxe component  
examples for flash, and alternate frameworks to flex'n.

waits to be shot by the flexers.

Cheers

;j


On 24 Jul 2008, at 18:36, John Grden wrote:

> http://www.rockonflash.com/blog/?p=124
>
> Rather lengthy post about my findings with VirtualMouse and  
> interactivity with UIComponents.
>
> I've committed my updates for VM so feel free to test and try it  
> out.  I also posted the demo zip at the end of the post
>
> hth,
>
> John
>
> -- 
> [ JPG ]
> _______________________________________________
> Papervision3D mailing list
> Papervision3D at osflash.org
> http://osflash.org/mailman/listinfo/papervision3d_osflash.org

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