[Papervision3D] fov settings...

Ralph Hauwert r.hauwert at gmail.com
Thu Jul 24 17:28:12 PDT 2008


Here ya go : (very well done example, btw).

http://www.pv3d.org/node/82

and this is the correct equation :

3dobj.z = ((camera.zoom - 1) * camera.focus) - Math.abs(camera.z)

Ralph.


On 25 jul 2008, at 01:30, Cadete B7 wrote:

> yikes...  no ortho on revision 639...  i've been nervous to update  
> because i'm on a tight deadline.
>
> but thanks for the response...  i'm looking forward to wrapping on  
> this project so i can update to the latest revision.
>
> my trial and error brought me where i need to be for now, but i'd  
> like to know more about the camera / fov / near / far / zoom and how  
> they all work together...  is there a post somewhere that runs  
> through the basic relationships?
>
> thanks
>
> - Wilbur
>
> On Jul 24, 2008, at 5:57 PM, Tim Knip wrote:
>
>> Hi Wilbur,
>>
>> You could use camera.ortho = true;
>>
>> Tim
>>
>> 2008/7/24 Cadete B7 <cadete at bigote7.com>:
>>> if i wanted an object to be viewed at its actual pixel dimensions  
>>> at (0, 0,
>>> 0)...  what would i set my Camera3D fov param to?
>>> thanks
>>>
>>> - Wilbur
>>>
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