[Papervision3D] fov settings...
r.hauwert at gmail.com
Thu Jul 24 17:28:12 PDT 2008
Here ya go : (very well done example, btw).
and this is the correct equation :
3dobj.z = ((camera.zoom - 1) * camera.focus) - Math.abs(camera.z)
On 25 jul 2008, at 01:30, Cadete B7 wrote:
> yikes... no ortho on revision 639... i've been nervous to update
> because i'm on a tight deadline.
> but thanks for the response... i'm looking forward to wrapping on
> this project so i can update to the latest revision.
> my trial and error brought me where i need to be for now, but i'd
> like to know more about the camera / fov / near / far / zoom and how
> they all work together... is there a post somewhere that runs
> through the basic relationships?
> - Wilbur
> On Jul 24, 2008, at 5:57 PM, Tim Knip wrote:
>> Hi Wilbur,
>> You could use camera.ortho = true;
>> 2008/7/24 Cadete B7 <cadete at bigote7.com>:
>>> if i wanted an object to be viewed at its actual pixel dimensions
>>> at (0, 0,
>>> 0)... what would i set my Camera3D fov param to?
>>> - Wilbur
>>> Papervision3D mailing list
>>> Papervision3D at osflash.org
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