[Papervision3D] Effects Branch DAE Animation borked?
Andy Zupko
azupko at zupko.info
Sun Mar 2 20:04:41 PST 2008
I try to keep effects updated with GW as often as possible - sometimes I get
a little behind - but if there are any features that you have to have I can
bring them over. I will do an update tonight with changes (I know DAE has)
that I know of :)
-----Original Message-----
From: papervision3d-bounces at osflash.org
[mailto:papervision3d-bounces at osflash.org] On Behalf Of
katopz at sleepydesign.com
Sent: Sunday, March 02, 2008 10:45 PM
To: tim.knip at gmail.com; papervision3d at osflash.org
Subject: Re: [Papervision3D] Effects Branch DAE Animation borked?
ah...,that's bad news to me, just move to Effect folder for a while lol ;)
katopz
http://www.sleepydesign.com/
___________________________________
----- Original Message -----
From: "Tim Knip" <tim.knip at gmail.com>
To: <papervision3d at osflash.org>
Sent: Sunday, March 02, 2008 02:57
Subject: Re: [Papervision3D] Effects Branch DAE Animation borked?
>> Thought the core of the effects branch was identical
>> to greatwhite?
>
> Nope, not any more... DAE gets updated in Great White only (as that's
> the place I work in :-)
>
> Now: think the behaviour you're seeing has to with the AnimationEngine...
>
> To be sure: set AnimationEngine.NUM_FRAMES to the number of frames of
> you animation.
>
> Tim
>
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