[Papervision3D] Flex3D interactivity
kwarismian at gmail.com
Mon Mar 10 11:23:33 PDT 2008
Some AIR issues have come up, but that seems to have more to do with AIR
than it does papervision.
For at least some of what you are looking for use the virtualmouse + mouse3d
functionality. However, bear in mind that the way pv3d functions is by
transforming a bitmapData representation of your material. You will need to
handle mouse cursor changes, and there isn't anything "perfect" about the
virtual mouse solution. My suggestion to you (especially for something as
important as forms) is to swap in a 2d version of the form after your 3d has
come to a resting point in a transition. Filling out forms is enough of a
whipping when they are looking directly at you, and filling out one that is
skewed feels like a terrible idea.
On Mon, Mar 10, 2008 at 11:13 AM, Ross Gerbasi <rgerbasi at gmail.com> wrote:
> I am having the same issue :(
> It seem's to not only be in PV though. I mean.. I am having the same
> trouble in Sandy 3d.
> Think'n it has to do with the VirtualMouse class...
> I am working on an AIR app with 3d can't seem to get material
> On Mon, Mar 10, 2008 at 12:46 PM, Tyler Kocheran <rfkrocktk at gmail.com>
> > Hey Everyone,
> > How do I set up a Flex3D object preserving all of Flex's interactivity
> > (forms, buttons, dropdowns, etc.)?
> > - TK
> > _______________________________________________
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> > Papervision3D at osflash.org
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