[Papervision3D] update MovieMaterial

Norbert Bokor bokorn at tvn.hu
Tue Mar 11 04:47:33 PDT 2008


yeah, I've found the solution (thanks to google ;) )
for the archive:
i had to call the constructor with the third parameter set to true

Norbert Bokor írta:
> hi
>
> I have a plane with a MovieMaterial
> I'd like to see changes of the material on the plane, but it remains 
> the same
> could somebody show me how to do this properly?
> here's the full code:
>
> package
> {
>    import flash.display.*;
>    import flash.events.*;
>    import org.papervision3d.core.*;
>    import org.papervision3d.core.geom.renderables.*;
>    import org.papervision3d.scenes.*;
>    import org.papervision3d.materials.*;
>    import org.papervision3d.view.*;
>    import org.papervision3d.objects.*;
>    import org.papervision3d.render.*;
>    import org.papervision3d.cameras.*;
>    import org.papervision3d.objects.primitives.*;
>
>    public class MatTest extends MovieClip
>    {          var movie:MovieClip=new MovieClip();
>        var mat:MovieMaterial;
>        var P:Plane;
>        var scene:Scene3D=new Scene3D(false);
>        var camera:FreeCamera3D=new FreeCamera3D();
>        var viewport:Viewport3D=new 
> Viewport3D(400,300,false,true,true,true);
>        var renderer:BasicRenderEngine=new BasicRenderEngine();
>
>        public function MatTest():void
>        {
>            movie.graphics.beginFill(0xff0000);
>            movie.graphics.drawCircle(30,30,30);
>            movie.graphics.endFill();
>            mat=new MovieMaterial(movie,true);
>            P=new Plane(mat,100,100,5,5);
>            scene.addChild(camera);
>            scene.addChild(P);
>            addChild(viewport);
>            addChild(movie);
>            addEventListener(Event.ENTER_FRAME,onEnter);
>        }
>
>        private function onEnter(e:Event):void
>        {
>            movie.graphics.beginFill(0xffffff*Math.random());
>            movie.graphics.drawCircle(30,30,30);
>            movie.graphics.endFill();
>            
> mat.updateBitmap();                                                                                           
>
>            renderer.renderScene(scene,camera,viewport,true);
>        }
>    }   }
>
>
pap



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