[Papervision3D] OBJECT RELEASE OR OBJECT CLICK

Dwayne Neckles dwayneneckles at hotmail.com
Wed Mar 12 10:33:43 PDT 2008






Trevor thanks for asking.

When I click on the buttons - Interactive and Experiment -  sometimes the onClick function will fire...and sometimes it doesn't I can't understand it.

and it's holding up the progress of the project.

1. http://www.dnecklesportfolio.com/pv3d/ go there and
2. Click a few times in succession.
3.Notice the click counter on the top left .. 

You will see 80% of the time it will work, textfield updated and the rest of the time it doesnt work.

I attached a zip of the project so you can check the code.. 
http://www.dnecklesportfolio.com/pv3d/projects.zip

I can't move on till I get this fixed.. it's so simple it doesnt make sense...but Im sure its something Im doing..
Only cause its a papervision project I am asking you all for help. Thanks guys.

Dwayne


Date: Wed, 12 Mar 2008 17:10:20 +0000
From: worldofpaper at googlemail.com
To: papervision3d at osflash.org
Subject: Re: [Papervision3D] OBJECT RELEASE OR OBJECT CLICK

I've been using OBJECT_CLICK for a while and not really had any problems... when you say clicks register randomly, what sort of behaviour are you experiencing?
 
T


On Wed, Mar 12, 2008 at 3:43 PM, Dwayne Neckles <dwayneneckles at hotmail.com> wrote:



Ok, I have that currently.. but I was wondering if I was doing something wrong... because my clicks register randomly...
anyway should I use...

OBJECT_RELEASE : String = "mouseRelease" 
[static] Dispatched when a container in the ISM receives a MouseEvent.MOUSE_RELEASE event 

or 

OBJECT_CLICK : String = "mouseClick" 
[static] Dispatched when a container in the ISM recieves a MouseEvent.CLICK event 




Date: Wed, 12 Mar 2008 13:48:07 +0000
From: worldofpaper at googlemail.com
To: papervision3d at osflash.org

Subject: Re: [Papervision3D] plane.container = null


in GreatWhite/2.0 instead of adding mouse events to the planes containing objects, you add mouse events to the object itself 
 
plane.addEventListener(InteractiveScene3Devent.OBJECT_CLICK, handleClick);
 
i think you can listen for events on the materials, too, but i'm not sure about that...
 
T


On Wed, Mar 12, 2008 at 1:43 PM, Dwayne Neckles <dwayneneckles at hotmail.com> wrote:




Sorry to bring this post into another day...
in great white, there is no container property for plane thus its null when i call

anyone have any suggestions for getting the container so I can add events to individual planes?


If anyone could give me some advice, or point me in the direction of a post I may have looked over or didn't understand, I would really appreciate it.
I see on Nabble many folks have had this problem but no one found a working fix.

Thanks
Dwayne

PS Yes I tried using moviescene3d instead of scene 3d.





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http://www.paperworld3d.com 


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