[Papervision3D] InteractiveSceneManager bug?
jr at ff0000.com
Wed Mar 12 12:08:26 PDT 2008
Is there a bug with the InteractiveSceneManager? If I set the viewport's
useHandCursor and buttonMode property to true, every object in my scene uses
the hand cursor, even if the interactive property to the object's material
is set to false and it has no InteractiveScene3DEvents added to it. I'm
using a work-around hack by turning on the useHandCursor property for my
interactive objects with listeners and then turning it off when rolling off.
The hack works but I was just wondering if there's a more proper way to go
Thanks in advance,
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