[Papervision3D] X-axis camera rotation help
neurovurt at yahoo.com
Mon Mar 17 12:09:27 PST 2008
I'm trying to get the camera to rotate around an object vertically (around
the x-axis), but because of the way the camera lookAt works I think it is
reorienting the camera. Thus when the camera reaches the apex of the
rotation around the object, the whole object flips in the viewport, when
actually the camera is rotating to view the object.
I'm just using this code for right now:
default_camera.y = Math.sin(angle) * 1000;
default_camera.z = Math.cos(angle) * 1000;
can anyone shed light on how I can get the camera to maintain a constant
orientation relative to the object?
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