[Papervision3D] GreatWhite repository - small updates.
Ralph Hauwert
r.hauwert at gmail.com
Tue Mar 18 14:29:32 PST 2008
Hi l0ungeboy,
Actually this an update further then the one my mail was referring
too ;-)
Tim is currently hard at work fixing it....I'll let him reply in detail.
I do have one side note on your issue with the changing repository.
You are using an Alpha version to which none of the core team have
ever referred to as stable or ready for production. You can't expect
an alpha version not to change it's api or general working anymore,
that would be called a beta.
Ralph.
On 18 mrt 2008, at 22:58, l0ungeb0y wrote:
>
> This update BREAKS any DAE with animation, plus I had to remove any
> reference
> to scene.animation attribute as well as passing in "animation =
> true" to the
> Scene Constructor.
>
> ------- BEGIN PASTING ERROR MESSAGE ---------
> Error: passed in property should be of type String!
> at
> org.papervision3d.core.animation::AnimationChannel3D/
> setTargetProperty()[/Users/van/Documents/Flex
> Builder
> 3/PV3D/src/org/papervision3d/core/animation/AnimationChannel3D.as:131]
> at
> org.papervision3d.core.animation::AnimationChannel3D()[/Users/van/
> Documents/Flex
> Builder
> 3/PV3D/src/org/papervision3d/core/animation/AnimationChannel3D.as:72]
> at
> org.papervision3d.objects.parsers::DAE/loadNextAnimation()[/Users/
> van/Documents/Flex
> Builder 3/PV3D/src/org/papervision3d/objects/parsers/DAE.as:356]
> at flash.utils::Timer/_timerDispatch()
> at flash.utils::Timer/tick()
> ------- END PASTING ERROR MESSAGE ---------
>
>
> Also, all scenes using Frustum camera came up totally out of whack.
> I'm going to try to revert to a previous build of greatwhite for now
> since
> this build is a catastrophe (for me at least).
>
> This update makes me wonder if there will be major changes in PV3D in
> regards to animation, scenes and Frustum Camera. In other words,
> will the
> work I have done in PV3D so far have to be significantly refactored?
>
> Anyway, it would be nice to get verification on whether or not this
> update
> is considered broken, or if it's that my work thus far in PV3D needs
> to be
> redone. If this build is not in error, what changes need to be made
> to the
> DAE files in order to get animation working again, without PV3D
> throwing up
> up the error posted above?
>
>
>
> Ralph Hauwert wrote:
>>
>> Some small changes, bugfixes and additions. Most notably the Zip
>> Library by David Chang (thank you David), has been added to the
>> repository. This will allow for KMZ and Sketchup to work out of the
>> box.
>>
>> Regards,
>> Ralph.
>>
>> _______________________________________________
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>> Papervision3D at osflash.org
>> http://osflash.org/mailman/listinfo/papervision3d_osflash.org
>>
>>
>
> --
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> Sent from the Papervision3D mailing list archive at Nabble.com.
>
>
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