[Papervision3D] GreatWhite repository - small updates.
carney.van at gmail.com
Tue Mar 18 14:46:16 PST 2008
Hi Ralph, much thanks for the speedy update.
And yes, I and my clients are well aware that GW is very much alpha and
subject to change.
But since PV3D 1.5 is a no go since it doesn't have enough required
features, we have no choice but to build against your alpha branch.
I do have a backup of revision 446, so was able to revert back to that.
I would hope that if and when major changes are made to classes that might
break peoples alpha code, there might be some heads-up from the authors, so
that others such as my self who are working hard trying to get PV3D of to a
rocking start can make their changes in an expedient manner. ;)
Ralph Hauwert wrote:
> Hi l0ungeboy,
> Actually this an update further then the one my mail was referring
> too ;-)
> Tim is currently hard at work fixing it....I'll let him reply in detail.
> I do have one side note on your issue with the changing repository.
> You are using an Alpha version to which none of the core team have
> ever referred to as stable or ready for production. You can't expect
> an alpha version not to change it's api or general working anymore,
> that would be called a beta.
> On 18 mrt 2008, at 22:58, l0ungeb0y wrote:
>> This update BREAKS any DAE with animation, plus I had to remove any
>> to scene.animation attribute as well as passing in "animation =
>> true" to the
>> Scene Constructor.
>> ------- BEGIN PASTING ERROR MESSAGE ---------
>> Error: passed in property should be of type String!
>> Builder 3/PV3D/src/org/papervision3d/objects/parsers/DAE.as:356]
>> at flash.utils::Timer/_timerDispatch()
>> at flash.utils::Timer/tick()
>> ------- END PASTING ERROR MESSAGE ---------
>> Also, all scenes using Frustum camera came up totally out of whack.
>> I'm going to try to revert to a previous build of greatwhite for now
>> this build is a catastrophe (for me at least).
>> This update makes me wonder if there will be major changes in PV3D in
>> regards to animation, scenes and Frustum Camera. In other words,
>> will the
>> work I have done in PV3D so far have to be significantly refactored?
>> Anyway, it would be nice to get verification on whether or not this
>> is considered broken, or if it's that my work thus far in PV3D needs
>> to be
>> redone. If this build is not in error, what changes need to be made
>> to the
>> DAE files in order to get animation working again, without PV3D
>> throwing up
>> up the error posted above?
>> Ralph Hauwert wrote:
>>> Some small changes, bugfixes and additions. Most notably the Zip
>>> Library by David Chang (thank you David), has been added to the
>>> repository. This will allow for KMZ and Sketchup to work out of the
>>> Papervision3D mailing list
>>> Papervision3D at osflash.org
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