[Papervision3D] Fluid Simulation 3D - Water
Exey
exeypanteleev at gmail.com
Thu Mar 20 05:25:53 PST 2008
it's not Rick Parent's blog )
xero wrote:
>
> very cool, both of you!
>
> ralph,
> i have been waiting for you to post
> that demo! i saw it in the video interview
> you did talking about pv3d 2.0 before it
> got released! thanx alot! very interesting stuff!
>
> exey,
> super cool! i have been trying to do this as well.
> thanx for posting the link to Rick Parent's blog,
> its very informative!
>
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>
>> ---------- Forwarded message ----------
>> From: Ralph Hauwert <r.hauwert at gmail.com>
>> To: papervision3d at osflash.org
>> Date: Wed, 19 Mar 2008 00:52:14 +0100
>> Subject: Re: [Papervision3D] Fluid Simulation 3D - Water
>> I never really got to optimize them or finish the experiments, but in
>> light of your question, it felt like the right time to post...
>>
>>
>> http://www.unitzeroone.com/blog/2008/03/19/papervision3d-water-simulation-waterballs/
>>
>> Ralph.
>>
>> On 19 mrt 2008, at 00:27, Ralph Hauwert wrote:
>>
>> > Hi Exey,
>> >
>> > Great work! I see my sources helped, great to read, I love feedback
>> > on those kinds of things.
>> >
>> > Normal vector pertubation can be done with Flash and is most likely
>> > faster then the manipulation of complex geometry, if you optimize
>> > using filters.
>> > Old skool water can be emulated using a convolution filter and some
>> > blendmodes. Using the tools available in pv3d you can then convert
>> > that to a normal map to be used by the bumpmap attribute in the
>> > environment shader.
>> >
>> > I'll post one of my old demos in a bit.
>> >
>> > Regards,
>> > Ralph.
>> >
>> >
>> >
>> > On 18 mrt 2008, at 21:52, Exey wrote:
>> >
>> >>
>> >> I make Water http://exey.ru/blog/home/fluid-simulation-pv3d-and-
>> >> away3d
>> >> Math not mine, i get it from
>> http://yamasv.blog92.fc2.com/blog-entry-85.html
>> >> I read Rick Parent "Computer Animation", he describe to ways animate
>> >> liquid:
>> >> 1. Geometry deformation
>> >> 2. Normal vectors perturbation
>> >>
>> >> For Geometry need many CPU resources(because many faces).
>> >> It's possible to make fluid animation on PV3D with "normal vectors
>> >> perturbation"?
>> >> --
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>> http://www.nabble.com/Fluid-Simulation-3D---Water-tp16130437p16130437.html
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>> Nabble.com<http://nabble.com/>
>> .
>> >>
>> >>
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>>
>
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