[Papervision3D] backface culling

inspirit zatepyakin at gmail.com
Tue Mar 25 02:59:53 PDT 2008



Yeah i got it...

but could you please give me i short code hint to understand how i can
implement this in my dae render procedure?

sorry i am new to pv3d and lots of things not clear for me.

thanx in advance! 



James Hay wrote:
> 
> You need to use that class, DoubleSidedCompositeMaterial.as that is
> attached
> is the previous post.
> 
> Jimmy.
> 
> On Tue, Mar 25, 2008 at 8:49 AM, inspirit <zatepyakin at gmail.com> wrote:
> 
>>
>>
>>
>> Sorry guys but i have to ask again the main question - how to make
>> papervision draw double sided poligons from DAE files?
>> may be i need to check some options in 3D Max? because i cant figured out
>> how to update materials after it parsed in DAE file and displayed it.. i
>> tried recurse through the childs of DAE object and look for materials but
>> it
>> appears that all materials are wire frame with the same options (color
>> and
>> alpha).
>> while rendering to screen i see different triangles there in different
>> colors how it appears in 3D Max but with one problem: while rotating it
>> disappears at certain angle... as far as i understand this is because of
>> double sided option...
>>
>> can someone please point me how to make render right?
>>
>>
>>
>> James Hay wrote:
>> >
>> > Hey guys, does anyone know whether it's possible to turn off backface
>> > culling in Papervision on a model that is created from a collada DAE
>> file.
>> >
>> > Cheers, Jimmy.
>> >
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>> >
>> >
>>
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