[Papervision3D] update of the game in working on..
Junio Gonçalves Vitorino
jgvitorino at gmail.com
Mon May 12 08:30:12 PDT 2008
Yeah, is so fun... Congratulations.
On Mon, May 12, 2008 at 12:20 PM, Ryan Christensen [drawk] <ryan at drawk.com>
> That is just so fun
> 22 FPS once it is all loaded.
> dual core 3Ghz processor on Vista
> 4 GB of RAM
> It looks great with some color and textures in it now!
> On Mon, May 12, 2008 at 7:19 AM, OskarMohar <oskar.mohar at elektroncek.eu>
> > Here's the update of the game im trying to do.. testing how much PV3D
> > and
> > Flash can take, i suggest to put it on low quality :)
> > http://storage.elektroncek.eu/oskar/airship/pv009.html
> > Shooting doesnt destroy anything yet, spiders dont move and cannot be
> > killed..
> > To pickup ammo you descent over it with shift, to refule you hover over
> > fuel
> > station (will change this to be like ammo pickup, you will descent and
> > pickup jerry can of fuel..)..
> > Its a work in progress, so probably a lot will change, its more for
> > testing
> > and to learn, since i suck at programming.. everything i put in code is
> > sooo
> > bacis.. more PV3D documentation would help..
> > I have a huge problem with animated collada (basicly they dont
> > animate..),
> > im still trying to figure out what im doing wrong..
> > Reports on your FPSs are still wellcome ;)
> > Thanks for your effort guys..
> > Oskar
> > --
> > View this message in context:
> > http://www.nabble.com/update-of-the-game-in-working-on..-tp17188487p17188487.html
> > Sent from the Papervision3D mailing list archive at Nabble.com.
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> Ryan Christensen
> drawk.design and develop < drawk.com | drawcode.com >
> ryan - @ - drawk - dot - com - 480 . 612 . 4957
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