majewski at krystian.de
Thu May 15 11:48:50 PDT 2008
I saw a bit of code which does exactly that. Didn't test it yet, though.
Check this post, the code sniplett is the last one:
> Hi, Im attempting to plot points on a sphere, using a simple plane +
> material to represent those points. I want these planes to always face
> the camera (no matter their location on the sphere or the rotation of the
> My problem is that I can't get the planes to lookAt the camera (I'm using
> the lookAt method, but the planes seem to ignore it). The planes are
> children of the sphere. Am I going about this the right way? Can anyone
> help get me going in the right direction?
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