Boris Degenhardt ~ VISOR3000 Mediatainment
degenhardt at visor3000.com
Fri May 16 00:20:28 PDT 2008
@biro: Hey, if you have a solution please post it, we wanted to make the
same but found no other solution than take an invisible displayObj3d an
read out its screencoordinates and than
create that points in an mc laying in front of the sphere, but with lots
of performance problems.....the project is not admitted yet but if i
post a link!
> I saw a bit of code which does exactly that. Didn't test it yet, though.
> Check this post, the code sniplett is the last one:
> biro wrote:
>> Hi, Im attempting to plot points on a sphere, using a simple plane +
>> material to represent those points. I want these planes to always face
>> the camera (no matter their location on the sphere or the rotation of the
>> My problem is that I can't get the planes to lookAt the camera (I'm using
>> the lookAt method, but the planes seem to ignore it). The planes are
>> children of the sphere. Am I going about this the right way? Can anyone
>> help get me going in the right direction?
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