[Papervision3D] Camera3D and FreeCamera3D rotation gap
T. Michael Pardon
codejockey1 at gmail.com
Fri May 30 07:49:33 PDT 2008
Try:
freecam.copyTransform(camthreed.transform);
using this you won't have to worry about "lookat"
On Fri, May 30, 2008 at 10:43 AM, <papervision3d-request at osflash.org> wrote:
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> Today's Topics:
>
> 1. Re: Graphic collisions (md.stage)
> 2. Camera3D and FreeCamera3D rotation gap (xleon)
> 3. Re: How to make my MovieMaterial loads after the MovieClips
> ??? (Ohm)
> 4. [Effects branch] Trouble with EffectLayers (Philippe Guillard)
> 5. Re: Camera3D and FreeCamera3D rotation gap (Carlos Ulloa)
> 6. Re: How to make my MovieMaterial loads after the MovieClips
> ??? (Ohm)
> 7. Re: Camera3D and FreeCamera3D rotation gap (Bart Wttewaall)
> 8. Re: [Effects branch] Trouble with EffectLayers (Krystman)
> 9. Re: John, you might want to check this. (John Grden)
>
>
> ---------- Forwarded message ----------
> From: "md.stage" <md.stage at gmail.com>
> To: papervision3D at osflash.org
> Date: Fri, 30 May 2008 05:01:05 -0700 (PDT)
> Subject: Re: [Papervision3D] Graphic collisions
>
> It could be a solution, but I have loaded it in a collada loader (this one
> :
> http://sourceforge.net/projects/colladaloader/ ), and there is not these
> problems on it, so it come more from my load in PV3D...
>
> Maybe it's normal, and indeed, the only way is to change the 3dsMax file ?
> (solution that I'd like to avoid, it's not me who works on the 3D
> models...)
>
>
> oskar.mohar wrote:
> >
> > Maybe delete faces of the head under the hair? Or move faces of hair
> > further away from the head..
> >
>
>
> md.stage wrote:
> >
> > Hi
> >
> > I have a scene with a lot of collada loaded, but when some of them are
> too
> > close, there is a lot of graphic bug.
> >
> > It's a model of a woman. There is already this problem in the original
> > model, in 3DsMax :
> > http://www.nabble.com/file/p17555383/Hair.PNG Hair.PNG
> >
> >
> > But it's not so big, and only in very few position. It became bigger in
> > PV3D :
> > http://www.nabble.com/file/p17555383/hairPV3D.PNG hairPV3D.PNG
> >
> > And there is always this problem, in each point of view you look at it,
> > like if PV3D increase this problem.
> >
> > I have tried to load it with or without changing the scale, it's the same
> > result.
> > I have check, all the materials, BitmapFileMaterial, are one sided...
> >
> > So do you know where this problem could come from, and what can I do
> about
> > it ?
> >
> > Thanks.
> >
>
> --
> View this message in context:
> http://www.nabble.com/Graphic-collisions-tp17555383p17557254.html
> Sent from the Papervision3D mailing list archive at Nabble.com.
>
>
>
>
>
> ---------- Forwarded message ----------
> From: xleon <malandro at gmail.com>
> To: papervision3D at osflash.org
> Date: Fri, 30 May 2008 14:59:38 +0200
> Subject: [Papervision3D] Camera3D and FreeCamera3D rotation gap
> In my app I need to change de camera view from a Camera3D looking at one
> object, to a FreeCamera3D, but I don´t want the camera to jump when I change
> it
> So before changing it, I copied the Camera3D position and rotation in the
> FreeCamera.
> What happen when the change occurs? the free camera has a gap of 13.49 with
> the Camera3D. So there is no way to copy the rotation of a Camera3D in a
> FreeCamera3D. So I solved it adding that gap manually to the rotationX of my
> FreeCamera.
>
> Is this a pv3d bug?
> Am I doing something wrong?
>
>
> ---------- Forwarded message ----------
> From: Ohm <qkate at free.fr>
> To: papervision3D at osflash.org
> Date: Fri, 30 May 2008 06:17:23 -0700 (PDT)
> Subject: Re: [Papervision3D] How to make my MovieMaterial loads after the
> MovieClips ???
>
> Nobody gets inspired ???
>
> --
> View this message in context:
> http://www.nabble.com/How-to-make-my-MovieMaterial-loads-after-the-MovieClips-----tp17555415p17558657.html
> Sent from the Papervision3D mailing list archive at Nabble.com.
>
>
>
>
>
> ---------- Forwarded message ----------
> From: "Philippe Guillard" <pguillard at gmail.com>
> To: papervision3d at osflash.org
> Date: Fri, 30 May 2008 15:35:37 +0200
> Subject: [Papervision3D] [Effects branch] Trouble with EffectLayers
> I have 3 EffectLayers on my pv3d scene. I set the effect for each plane
> when i want it :
>
> plane.material.renderLayer=effect1;
> .....//later
> plane.material.renderLayer=effect2;
>
> I discovered that i get 2 events fired when i click on that plane, one for
> each layer!
> (event.currentTarget is my pv3d scene where i configured my click event,
> event.target is the EffectLayer)
>
> Any idea on how i could avoid that??
> Thanks,
>
> Phil
>
>
> ---------- Forwarded message ----------
> From: Carlos Ulloa <carlos at papervision3d.org>
> To: papervision3d at osflash.org
> Date: Fri, 30 May 2008 14:36:52 +0100
> Subject: Re: [Papervision3D] Camera3D and FreeCamera3D rotation gap
> Since Camera3D rotation is updated during render, you might be using the
> rotation values of the previous render instead of the current one.
>
> To update the Camera3D rotation before copying it to your FreeCamera you
> can do this:
>
> camera3d.lookAt( camera3d.target );
>
> Cheers,
>
> C4
>
>
>
> On 30 May 2008, at 13:59, xleon wrote:
>
> In my app I need to change de camera view from a Camera3D looking at one
>> object, to a FreeCamera3D, but I don´t want the camera to jump when I change
>> it
>> So before changing it, I copied the Camera3D position and rotation in the
>> FreeCamera.
>> What happen when the change occurs? the free camera has a gap of 13.49
>> with the Camera3D. So there is no way to copy the rotation of a Camera3D in
>> a FreeCamera3D. So I solved it adding that gap manually to the rotationX of
>> my FreeCamera.
>>
>> Is this a pv3d bug?
>> Am I doing something wrong?
>> _______________________________________________
>> Papervision3D mailing list
>> Papervision3D at osflash.org
>> http://osflash.org/mailman/listinfo/papervision3d_osflash.org
>>
>
>
>
>
>
> ---------- Forwarded message ----------
> From: Ohm <qkate at free.fr>
> To: papervision3D at osflash.org
> Date: Fri, 30 May 2008 06:53:17 -0700 (PDT)
> Subject: Re: [Papervision3D] How to make my MovieMaterial loads after the
> MovieClips ???
>
> I know there're a lot of threads on this, but I found none close enough to
> what I'm tryin' to do...
> Please somebody help ! I'm really stuck on this ! :-(
>
> --
> View this message in context:
> http://www.nabble.com/How-to-make-my-MovieMaterial-loads-after-the-MovieClips-----tp17555415p17559427.html
> Sent from the Papervision3D mailing list archive at Nabble.com.
>
>
>
>
>
> ---------- Forwarded message ----------
> From: "Bart Wttewaall" <mailinglists.wttewaall at gmail.com>
> To: papervision3d at osflash.org
> Date: Fri, 30 May 2008 15:58:17 +0200
> Subject: Re: [Papervision3D] Camera3D and FreeCamera3D rotation gap
> Then how would you go about the other way: from a FreeCamera to a Camera3D?
> Since a FreeCamera doesn't have a target to lookAt, how do you force the
> update?
>
> 2008/5/30 Carlos Ulloa <carlos at papervision3d.org>:
>
>> Since Camera3D rotation is updated during render, you might be using
>> the rotation values of the previous render instead of the current one.
>>
>> To update the Camera3D rotation before copying it to your FreeCamera
>> you can do this:
>>
>> camera3d.lookAt( camera3d.target );
>>
>> Cheers,
>>
>> C4
>>
>>
>>
>> On 30 May 2008, at 13:59, xleon wrote:
>>
>> > In my app I need to change de camera view from a Camera3D looking at
>> > one object, to a FreeCamera3D, but I don´t want the camera to jump
>> > when I change it
>> > So before changing it, I copied the Camera3D position and rotation
>> > in the FreeCamera.
>> > What happen when the change occurs? the free camera has a gap of
>> > 13.49 with the Camera3D. So there is no way to copy the rotation of
>> > a Camera3D in a FreeCamera3D. So I solved it adding that gap
>> > manually to the rotationX of my FreeCamera.
>> >
>> > Is this a pv3d bug?
>> > Am I doing something wrong?
>> > _______________________________________________
>> > Papervision3D mailing list
>> > Papervision3D at osflash.org
>> > http://osflash.org/mailman/listinfo/papervision3d_osflash.org
>>
>>
>> _______________________________________________
>> Papervision3D mailing list
>> Papervision3D at osflash.org
>> http://osflash.org/mailman/listinfo/papervision3d_osflash.org
>>
>
>
>
> ---------- Forwarded message ----------
> From: Krystman <majewski at krystian.de>
> To: papervision3D at osflash.org
> Date: Fri, 30 May 2008 07:33:53 -0700 (PDT)
> Subject: Re: [Papervision3D] [Effects branch] Trouble with EffectLayers
>
> Maybe this is related to this problem:
> http://www.nabble.com/forum/ViewPost.jtp?post=17508752&framed=y
>
> Krystian
> http://www.krystian.de
>
>
>
> pguillard wrote:
> >
> > I have 3 EffectLayers on my pv3d scene. I set the effect for each plane
> > when
> > i want it :
> >
> > plane.material.renderLayer=effect1;
> > .....//later
> > plane.material.renderLayer=effect2;
> >
> > I discovered that i get 2 events fired when i click on that plane, one
> for
> > each layer!
> > (event.currentTarget is my pv3d scene where i configured my click event,
> > event.target is the EffectLayer)
> >
> > Any idea on how i could avoid that??
> > Thanks,
> >
> > Phil
> >
> > _______________________________________________
> > Papervision3D mailing list
> > Papervision3D at osflash.org
> > http://osflash.org/mailman/listinfo/papervision3d_osflash.org
> >
> >
>
> --
> View this message in context:
> http://www.nabble.com/-Effects-branch--Trouble-with-EffectLayers-tp17559174p17560421.html
> Sent from the Papervision3D mailing list archive at Nabble.com.
>
>
>
>
>
> ---------- Forwarded message ----------
> From: "John Grden" <neoriley at gmail.com>
> To: papervision3d at osflash.org
> Date: Fri, 30 May 2008 09:43:35 -0500
> Subject: Re: [Papervision3D] John, you might want to check this.
> well I don't wanna bash the guy - I think it's a compliment that he liked
> the concept enough to do that. I mean, I get it that it's probably a bad
> idea to use as his resume since that would be better served with original
> work for sure. I feel bad for Rebecca though (the designer), she's fairly
> upset about it unfortunately, and I can imagine why.
>
> On Thu, May 29, 2008 at 11:48 PM, Ashley Sheridan <
> ash at ashleysheridan.co.uk> wrote:
>
>> What was the original URL for the site that was copied? I'm away for a
>> bit, so I only have access to webmail, not the old emails my computer
>> downloaded :(
>>
>> Thanks,
>> Ash
>>
>> http://www.ashleysheridan.co.uk
>>
>>
>> Quoting John Grden <neoriley at gmail.com>:
>>
>> > wow, that's actually impressive and kinda scary at the same time it's
>> > identical
>> >
>> > On Thu, May 29, 2008 at 4:11 PM, Patrick J. Jankun <p at jankun.org>
>> wrote:
>> >
>> >> wow.. kind shameless, he(she?) didn't even bother to make it look more
>> >> different then red,guess he must be really happy to have all that
>> >> attention..
>> >>
>> >> this is something i really hate, when ppl are sooo shameless using
>> >> someone's stuff,
>> >>
>> >> scare him with a sue letter, but on other side, kind cool to
>> >> find rip-offs from own projects hehe
>> >>
>> >> Greets,
>> >> Patrick
>> >>
>> >> On May 28, 2008, at 9:58 PM, rfkrocktk wrote:
>> >>
>> >>
>> >> Own3d.
>> >> As if the dude could actually compete with infrared5... in this
>> lifetime...
>> >>
>> >>
>> >> Pedro Furtado wrote:
>> >>
>> >>
>> >> I just got a submission for this nice little website:
>> >>
>> >> http://www.flashstudio.eu/, wonder where he got that idea from...
>> >>
>> >>
>> >>
>> >> --
>> >>
>> >> Pedro Furtado
>> >>
>> >> http://www.dreaminginflash.com
>> >>
>> >> http://dailypv3d.wordpress.com
>> >>
>> >>
>> >> _______________________________________________
>> >>
>> >> Papervision3D mailing list
>> >>
>> >> Papervision3D at osflash.org
>> >>
>> >> http://osflash.org/mailman/listinfo/papervision3d_osflash.org
>> >>
>> >>
>> >>
>> >>
>> >> --
>> >> View this message in context:
>> >>
>> http://www.nabble.com/John%2C-you-might-want-to-check-this.-tp17508647p17520837.html
>> >> Sent from the Papervision3D mailing list archive at Nabble.com.
>> >>
>> >>
>> >> _______________________________________________
>> >> Papervision3D mailing list
>> >> Papervision3D at osflash.org
>> >> http://osflash.org/mailman/listinfo/papervision3d_osflash.org
>> >>
>> >>
>> >> ------------------------------------------
>> >> fancy skills to pay the bills
>> >> www.jankun.org
>> >>
>> >> Phone: +43 660 96 969 - 01
>> >> web: jankun.org
>> >> mail: p[at]jankun.org
>> >>
>> >>
>> >> _______________________________________________
>> >> Papervision3D mailing list
>> >> Papervision3D at osflash.org
>> >> http://osflash.org/mailman/listinfo/papervision3d_osflash.org
>> >>
>> >>
>> >
>> >
>> > --
>> > [ JPG ]
>> >
>>
>>
>>
>>
>> _______________________________________________
>> Papervision3D mailing list
>> Papervision3D at osflash.org
>> http://osflash.org/mailman/listinfo/papervision3d_osflash.org
>>
>
>
>
> --
> [ JPG ]
> _______________________________________________
> Papervision3D mailing list
> Papervision3D at osflash.org
> http://osflash.org/mailman/listinfo/papervision3d_osflash.org
>
>
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