[Papervision3D] [ERROR] MaterialObject3D: transformUV() material.bitmap not found!

niki77 niki_yim at hotmail.com
Wed Nov 5 10:03:37 PST 2008


thank you Emil
so you're creating temporary bitmap to avoid that warning
but i guess this hack increases memory usages and that causes another
trouble to me,
especially when you're using a lot of bitmaps
searched through the list and found Andy's comment that 'Embeding' is the
solution but,
in my case(=a lot of bitmaps), i doubt that preprocessing delay is
acceptable 



Emil Korngold wrote:
> 
> I dicovered and reported this error last week and posted a quick-fix. :-)
> http://www.nabble.com/GW-rev.759%3A-BitmapFileMaterial--%3E-transformUV%28%29-material.bitmap-not-found%21-tc20086181.html#a20086181
> 
> Cheers,
> Emil
> 
> 
> 
> Caudwell wrote:
>> 
>> I've been getting the same error when using BitmapFileMaterial - it
>> appears the error occurs until the BitmapFile has loaded - but the error
>> has only started occurring on the most recent Papervision build.
>> It would be strange to have to wait for a BitmapFile to have loaded
>> before using it and getting errors, since that wouldn't make it much more
>> useful than the standard Bitmap material?
>> 
>> Anyone fixed this?
>> 
>> 
>> 
>> niki77 wrote:
>>> 
>>> i'm sorry but this warning appears again
>>> in this case, not from DAE material
>>> 
>>> for(i<N)
>>> {
>>>     bfm:BitmapFileMaterial = new BitmapFileMaterial("url");
>>>     bfm_array.push(bfm);
>>> }
>>> 
>>> for(j<M)
>>> {
>>>     p:Plane = new Plane(bfm_array[random],w,h);
>>>     scene.addChild(p);
>>> }
>>> 
>>> even after bitmaps loading completed, warning accumulates
>>> how can i avoid this warning?
>>> 
>> 
>> 
> 
> 

-- 
View this message in context: http://www.nabble.com/-ERROR--MaterialObject3D%3A-transformUV%28%29-material.bitmap-not-found%21-tp20314591p20344234.html
Sent from the Papervision3D mailing list archive at Nabble.com.




More information about the Papervision3D mailing list