[Papervision3D] [ERROR] MaterialObject3D: transformUV() material.bitmap not found!
niki77
niki_yim at hotmail.com
Wed Nov 5 10:03:37 PST 2008
thank you Emil
so you're creating temporary bitmap to avoid that warning
but i guess this hack increases memory usages and that causes another
trouble to me,
especially when you're using a lot of bitmaps
searched through the list and found Andy's comment that 'Embeding' is the
solution but,
in my case(=a lot of bitmaps), i doubt that preprocessing delay is
acceptable
Emil Korngold wrote:
>
> I dicovered and reported this error last week and posted a quick-fix. :-)
> http://www.nabble.com/GW-rev.759%3A-BitmapFileMaterial--%3E-transformUV%28%29-material.bitmap-not-found%21-tc20086181.html#a20086181
>
> Cheers,
> Emil
>
>
>
> Caudwell wrote:
>>
>> I've been getting the same error when using BitmapFileMaterial - it
>> appears the error occurs until the BitmapFile has loaded - but the error
>> has only started occurring on the most recent Papervision build.
>> It would be strange to have to wait for a BitmapFile to have loaded
>> before using it and getting errors, since that wouldn't make it much more
>> useful than the standard Bitmap material?
>>
>> Anyone fixed this?
>>
>>
>>
>> niki77 wrote:
>>>
>>> i'm sorry but this warning appears again
>>> in this case, not from DAE material
>>>
>>> for(i<N)
>>> {
>>> bfm:BitmapFileMaterial = new BitmapFileMaterial("url");
>>> bfm_array.push(bfm);
>>> }
>>>
>>> for(j<M)
>>> {
>>> p:Plane = new Plane(bfm_array[random],w,h);
>>> scene.addChild(p);
>>> }
>>>
>>> even after bitmaps loading completed, warning accumulates
>>> how can i avoid this warning?
>>>
>>
>>
>
>
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