[Papervision3D] Take my car for a spin

Nathaniel Warner warner.nathaniel at gmail.com
Wed Nov 5 12:58:20 PST 2008


Hi Tomas,

Nice car.

Boned animation is sort of a broad term so I'm not sure exactly what you
mean but a lot of people have exported DAE files with key framed
animations.  A few people actually rotate the bones of skinned 3ds max
models programatically.  To do this using 3ds max you need a version of 3ds
max that the collada exporter from feeling software is compatible with.
Just rig you model, apply a skin modifier and export.  After that you can
access the bones of your model like you would any other display object.

-Nate

On Wed, Nov 5, 2008 at 4:22 AM, DanSearle <dan_maillists at danwashere.com>wrote:

>
> Great work Tomas - and love the monster bash game!
>
>
> BetaPilot wrote:
> >
> > Hi all.
> >
> > Another pv3d newbie :)
> > Please take a drive in my car :
> >  http://betapilot.dk/flashes/pv3d_car/
> > http://betapilot.dk/flashes/pv3d_car/
> >
> > Does anyone know of a racing/driving game in pv3d yet?
> >
> >
> > Im really exited about pv3d, especially after just seeing that boned
> > animation should theoretically be possible from MAX.
> > I havent found any clues to exactly how this might be done from 3dsMAX
> yet
> > though,
> > have anybody tried this successfully?
> >
> > Untill now I have done my online 3dgames in director.
> > But lingo is horrific, and the director-forums is a ghost town compared
> to
> > this place :)
> > Im hoping to be able to do games like  http://betapilot.dk/monsterbash/
> > this , in pv3d instead.
> >
> > regards,
> > Tomas
> >
> >
>
> --
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>
>
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