[Papervision3D] papervision & augmented reality

o renken renkster at gmail.com
Fri Nov 14 12:26:51 PST 2008


yeah. pretty awesome dope. iam excited how you work goes on.
thanks for sharing then btw.. ;)

2008/11/14 Nathaniel Warner <warner.nathaniel at gmail.com>

> Awesome!
>
>
> On Fri, Nov 14, 2008 at 6:20 AM, Ross Sclafani <ross.sclafani at gmail.com>wrote:
>
>> pretty dope
>>
>> On Nov 14, 2008, at 11:12 AM, Alexander Wichers wrote:
>>
>> I managed to get stuff working, here is my demo:
>>> http://mammoth-project.org/dl/ar_demo.wmv
>>>
>>> My server now spits out papervision compatible projection and object
>>> matrixes, it took me more than two days to get to this result. And it's
>>> definitely not 100% (x,y,z position is of when rotating), but it's close,
>>> looks cool and good enough for now..
>>>
>>> I'm experimenting with augmented reality (
>>>> http://www.hitl.washington.edu/artoolkit/), and I'm using my flash
>>>> server (mammoth-project.org) to do the actual calculations. The server
>>>> gives back matrix translations (per object) back to Flash. This works fine
>>>> and very fast indeed, here is my proof:
>>>> http://mammoth-project.org/dl/ar_demo.wmv
>>>> The projection matrix that artoolkit gives me is an OpenGL matrix in
>>>> GL_MODELVIEW mode (right-handed). I believe I need to convert that to the
>>>> left-handed papervision compatible coordinates.
>>>> Who knows what the main differences between these coordinate systems
>>>> are?
>>>> And can someone confirm that this is the correct matrix papervision
>>>> uses?
>>>> ScaleX          ShearYX          ShearZX          PerspectiveX
>>>> ShearXY        ScaleY           ShearZY         PerspectiveY
>>>> ShearXZ         ShearYZ         ScaleZ           PerspectiveZ
>>>> TranslateX      TranslateY      TranslateZ       Homogeneous
>>>> Your help is appreciated! And the result of this work will be
>>>> open-source btw..
>>>> Thanks!
>>>> Alexander
>>>>
>>>
>>>
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>>>
>>
>>
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>
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