[Papervision3D] How to do alpha properly?
sebstar55 at gmail.com
Mon Nov 17 09:43:19 PST 2008
if you give everything it's own container it should work, depedning on
how complex your scene is.
On Mon, Nov 17, 2008 at 5:34 PM, AngelicD <raul.companioni at gmail.com> wrote:
> I've posted about this before but i'm yet to find the right way.
> I need to know how to set alpha on a Plane for example so tha the z ordering
> does not get messed up.
> I know you can say...
> Plane.useOwnContainer = true;
> Plane.alpha = 0.5;
> But that screws up the z ordering, when the effect that i want would be the
> same as if i just loaded a png with 0.5 alpha on it into a plane, it would
> maintain its z order and have the desire alpha, but i want to able to
> dynamically load a jpg into the plane and set the alpha for it to be 0.5 and
> behave the same way.
> Any help is appreciated,
> View this message in context: http://www.nabble.com/How-to-do-alpha-properly--tp20544086p20544086.html
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